Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Tomaz Amon suggestions to Georgia team 170309 #1

Open
tomazam1 opened this issue Mar 10, 2017 · 1 comment
Open

Tomaz Amon suggestions to Georgia team 170309 #1

tomazam1 opened this issue Mar 10, 2017 · 1 comment

Comments

@tomazam1
Copy link

Dear David,

Congratulations for your excellent work! I think all is fine so far, but I cannot know what Giovanni and Peter will say. The only suggestion – if you have time – is to use the particles in order to help the user to understand how the objects for example the cloth at the beginning of the video, move. Just after your object disappears, use a directional particle flow in the right direction in order to understand what is going on. Like in the Second life, if you know, there if one points to a spot the particles also start to flow there in order to depict this intention.

The animations are OK so far. Better to use your time for other topics. Myself I produce most animations in Maya and export them to Unity so my experience with animating in Unity is quite limited.

Instead of hand animations I suggest particles as described above.

The text you are showing now is probably just a working copy and is too small. It is too small to be practical I think, especially on a smartphone. Giovanni and Peter, your advice is needed here.

I would suggest (but I do not know if others would agree) also to show helping graphics along with the action. This is obtained by producing a partly transparent png image on a plane and using an appropriate unity shader so that transparent parts of the image remain transparent. You position the plane and “turn it on” at the right moment.

It should not be a physical object so that nobody bumps into it OR make it physical and when the avatar triggers its collider, it disappears.

Alternatively (but I think it is more work) you can use 3D text. There is one already in Unity, but I prefer to make real 3d text objects like you can see on my projects (most free on google play or appstore – see my www.bioanim.com )

Are you using the canvas structure of Unity?

I do not understand about the V resolution you are talking about. However, if you use the legend techniques I suggested above your problem should be fixed. For canvas, I suggest this tutorial:
http://kirillmuzykov.com/unity-4-6-new-gui-tutorial/
I used it in my projects.

In addition, check the TANKS unity project and the health sliders there. This way you can use also text.

I also suggest that you (if not yet done) test this on a mobile device (smart phone) if you have it.

Just continue like this 

What are you planning after this has been done? I am always fond of discovering the possibilities of future cooperation!

@giodegas
Copy link
Member

Tomaz, the issue should be open in the TSU team repository, where the link to the video is present.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants