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DecimaExplorer.vcxproj.user
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DecimaExplorer.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerCommandArguments>-l .</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (GUI)|Win32'">
<LocalDebuggerCommandArguments>-l .</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerCommandArguments>-e "G:\Games\PC\steamapps\common\Horizon Zero Dawn\Packed_DX12" models/characters/humans/aloy/textures/aloyhandrefactor_set</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug (GUI)|x64'">
<LocalDebuggerCommandArguments>
</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release (GUI)|Win32'">
<LocalDebuggerCommandArguments>-extract "G:\Games\PC\steamapps\common\Death Stranding\data" \ds\models\item\ludk_ludenskeyring\core\ludk_main_big\model\parts\mesh_main_lx</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerCommandArguments>-e "G:\Games\PC\steamapps\common\Horizon Zero Dawn\Packed_DX12" models/characters/humans/heads/female/hannah/textures/hannah_head_set.core.stream</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>