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shop_debug.c
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#include <arch/zx.h>
#include <arch/zx/sp1.h>
#include <input.h>
#include <z80.h> // for z80_bpoke(), z80_wpoke(), im2 functions
#include <string.h> // for memset()
#include <stdlib.h> // for rand()
#include <intrinsic.h> // for intrinsic_di()
#include <sound.h> // for bit_beepfx()
#include "src/ship.c"
#include "src/wing.c"
#include "src/base_sp1.c"
#include "src/draw_wing.c"
#include "src/cursor.c"
#include "src/bonus.c"
#include "src/inspect.c"
int main() {
wing our;
bonus b[] = {
ATK,
REB,
HEAL,
UPG,
NEW
}; // 5
init_wing(&our);
add_ship(&our, DESTROYER);
init_sp1();
init_inspector();
init_bonus_wing();
init_all_tilesets();
init_cursor();
init_ship_sprites();
init_shield_sprites();
// sp1_Invalidate(&full_screen); // invalidate entire screen so that it is all initially drawn
render_wing(&our, 0);
MONEY = 99;
collect_bonuses(b, 5, &our, 1);
// render_wing(&their, 1);
// sp1_Invalidate(&full_screen);
// select_from_wing(&our, 1);
// while(1);
return 0;
}