Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

scene: setup, common api, loading and update #36

Open
EgorOrachyov opened this issue Jul 14, 2023 · 0 comments
Open

scene: setup, common api, loading and update #36

EgorOrachyov opened this issue Jul 14, 2023 · 0 comments
Assignees
Labels
enhancement New feature or request topic:scene Scene components and game logic update

Comments

@EgorOrachyov
Copy link
Owner

No description provided.

@EgorOrachyov EgorOrachyov added enhancement New feature or request topic:scene Scene components and game logic update labels Jul 14, 2023
@EgorOrachyov EgorOrachyov self-assigned this Jul 14, 2023
@EgorOrachyov EgorOrachyov changed the title scene: common scene nodes scene: common scene properties Oct 5, 2023
@EgorOrachyov EgorOrachyov changed the title scene: common scene properties scene: common node properties Oct 10, 2023
EgorOrachyov added a commit that referenced this issue Oct 14, 2023
- add static mesh prop
- setup heir and trsf update
- collect render objects batches
- compile batches
- setup common data
EgorOrachyov added a commit that referenced this issue Feb 25, 2024
- add IoC & dependency injection to manage singleton systems
- rewrite application and engine core loop exectuion and init
- refactor mesh resoruce (gh-57)
- add io macro to autogen serialization code for structs (gh-46)
- refactor scene nodes structure (gh-36)
EgorOrachyov added a commit that referenced this issue Feb 25, 2024
- add IoC & dependency injection to manage singleton systems
- rewrite application and engine core loop exectuion and init
- refactor mesh resoruce (gh-57)
- add io macro to autogen serialization code for structs (gh-46)
- refactor scene nodes structure (gh-36)
EgorOrachyov added a commit that referenced this issue Feb 25, 2024
- add IoC & dependency injection to manage singleton systems
- rewrite application and engine core loop exectuion and init
- refactor mesh resoruce (gh-57)
- add io macro to autogen serialization code for structs (gh-46)
- refactor scene nodes structure (gh-36)
EgorOrachyov added a commit that referenced this issue Feb 25, 2024
- add IoC & dependency injection to manage singleton systems
- rewrite application and engine core loop exectuion and init
- refactor mesh resoruce (gh-57)
- add io macro to autogen serialization code for structs (gh-46)
- refactor scene nodes structure (gh-36)
EgorOrachyov added a commit that referenced this issue Feb 25, 2024
- add IoC & dependency injection to manage singleton systems
- rewrite application and engine core loop exectuion and init
- refactor mesh resoruce (gh-57)
- add io macro to autogen serialization code for structs (gh-46)
- refactor scene nodes structure (gh-36)
EgorOrachyov added a commit that referenced this issue Feb 25, 2024
- add IoC & dependency injection to manage singleton systems
- rewrite application and engine core loop exectuion and init
- refactor mesh resoruce (gh-57)
- add io macro to autogen serialization code for structs (gh-46)
- refactor scene nodes structure (gh-36)
EgorOrachyov added a commit that referenced this issue Feb 25, 2024
- add IoC & dependency injection to manage singleton systems
- rewrite application and engine core loop exectuion and init
- refactor mesh resoruce (gh-57)
- add io macro to autogen serialization code for structs (gh-46)
- refactor scene nodes structure (gh-36)
EgorOrachyov added a commit that referenced this issue Feb 26, 2024
- add IoC & dependency injection to manage singleton systems
- rewrite application and engine core loop exectuion and init
- refactor mesh resoruce (gh-57)
- add io macro to autogen serialization code for structs (gh-46)
- refactor scene nodes structure (gh-36)
EgorOrachyov added a commit that referenced this issue Mar 4, 2024
- clear node workflow
- add trasforms setup
- rework ecs systems
- add hier update system
- add node events
- rename string id to strid
EgorOrachyov added a commit that referenced this issue Mar 4, 2024
- clear node workflow
- add trasforms setup
- rework ecs systems
- add hier update system
- add node events
- rename string id to strid
@EgorOrachyov EgorOrachyov changed the title scene: common node properties scene: setup, common api, loading and update Aug 3, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request topic:scene Scene components and game logic update
Projects
None yet
Development

No branches or pull requests

1 participant