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4.x UI makeover TorqueGameEngines#5: Artwork changes & additions
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Templates/BaseGame/game/tools/gui/images/iconbuttonlarge_image.asset.taml
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<ImageAsset | ||
canSave="true" | ||
canSaveDynamicFields="true" | ||
AssetName="iconbuttonlarge_image" | ||
imageFile="@assetFile=iconbuttonlarge.png" | ||
UseMips="true" | ||
isHDRImage="false" | ||
imageType="Albedo" /> |
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Templates/BaseGame/game/tools/gui/images/menubar/panel_dock_d.png
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Templates/BaseGame/game/tools/gui/images/panel_hide_d_image.asset.taml
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<ImageAsset | ||
canSave="true" | ||
canSaveDynamicFields="true" | ||
AssetName="panel_hide_d_image" | ||
imageFile="@assetFile=panel_hide_d.png" | ||
UseMips="true" | ||
isHDRImage="false" | ||
imageType="Albedo" /> |
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Templates/BaseGame/game/tools/gui/images/panel_hide_h_image.asset.taml
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<ImageAsset | ||
canSave="true" | ||
canSaveDynamicFields="true" | ||
AssetName="panel_hide_h_image" | ||
imageFile="@assetFile=panel_hide_h.png" | ||
UseMips="true" | ||
isHDRImage="false" | ||
imageType="Albedo" /> |
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Templates/BaseGame/game/tools/gui/images/panel_hide_n_image.asset.taml
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<ImageAsset | ||
canSave="true" | ||
canSaveDynamicFields="true" | ||
AssetName="panel_hide_n_image" | ||
imageFile="@assetFile=panel_hide_n.png" | ||
UseMips="true" | ||
isHDRImage="false" | ||
imageType="Albedo" /> |
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Templates/BaseGame/game/tools/gui/images/panel_show_d_image.asset.taml
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<ImageAsset | ||
canSave="true" | ||
canSaveDynamicFields="true" | ||
AssetName="panel_show_d_image" | ||
imageFile="@assetFile=panel_show_d.png" | ||
UseMips="true" | ||
isHDRImage="false" | ||
imageType="Albedo" /> |
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Templates/BaseGame/game/tools/gui/images/panel_show_h_image.asset.taml
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<ImageAsset | ||
canSave="true" | ||
canSaveDynamicFields="true" | ||
AssetName="panel_show_h_image" | ||
imageFile="@assetFile=panel_show_h.png" | ||
UseMips="true" | ||
isHDRImage="false" | ||
imageType="Albedo" /> |
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Templates/BaseGame/game/tools/gui/images/panel_show_n_image.asset.taml
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<ImageAsset | ||
canSave="true" | ||
canSaveDynamicFields="true" | ||
AssetName="panel_show_n_image" | ||
imageFile="@assetFile=panel_show_n.png" | ||
UseMips="true" | ||
isHDRImage="false" | ||
imageType="Albedo" /> |
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Templates/BaseGame/game/tools/worldEditor/images/basics/particleEmitter_btn.png
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Templates/BaseGame/game/tools/worldEditor/images/basics/particleEmitter_btn_image.asset.taml
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<ImageAsset | ||
AssetName="particleEmitter_btn_image" | ||
imageFile="@assetFile=particleEmitter_btn.png" | ||
imageType="GUI"/> |
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Templates/BaseGame/game/tools/worldEditor/images/basics/pointLight_btn.png
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Templates/BaseGame/game/tools/worldEditor/images/basics/pointLight_btn_image.asset.taml
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<ImageAsset | ||
AssetName="pointLight_btn_image" | ||
imageFile="@assetFile=pointLight_btn.png"/> |
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Templates/BaseGame/game/tools/worldEditor/images/basics/soundEmitter_btn.png
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Templates/BaseGame/game/tools/worldEditor/images/basics/soundEmitter_btn_image.asset.taml
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<ImageAsset | ||
AssetName="soundEmitter_btn_image" | ||
imageFile="@assetFile=soundEmitter_btn.png"/> |
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Templates/BaseGame/game/tools/worldEditor/images/basics/spotLight_btn.png
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Templates/BaseGame/game/tools/worldEditor/images/basics/spotLight_btn_image.asset.taml
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<ImageAsset | ||
AssetName="spotLight_btn_image" | ||
imageFile="@assetFile=spotLight_btn.png"/> |
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Templates/BaseGame/game/tools/worldEditor/images/basics/triggerZone_btn.png
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Templates/BaseGame/game/tools/worldEditor/images/basics/triggerZone_btn_image.asset.taml
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<ImageAsset | ||
AssetName="triggerZone_btn_image" | ||
imageFile="@assetFile=triggerZone_btn.png"/> |
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Templates/BaseGame/game/tools/worldEditor/images/basics/waterBlock_btn.png
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Templates/BaseGame/game/tools/worldEditor/images/basics/waterBlock_btn_image.asset.taml
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<ImageAsset | ||
AssetName="waterBlock_btn_image" | ||
imageFile="@assetFile=waterBlock_btn.png"/> |
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Templates/BaseGame/game/tools/worldEditor/images/toolbar/datablock-editor_d.png
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Templates/BaseGame/game/tools/worldEditor/images/toolbar/datablock-editor_n.png
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