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Non Accurate Blips Going to Vinewood / Cant Peek At Crate #39

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HydrixScripts opened this issue Jan 7, 2023 · 7 comments
Open

Non Accurate Blips Going to Vinewood / Cant Peek At Crate #39

HydrixScripts opened this issue Jan 7, 2023 · 7 comments

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@HydrixScripts
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So when my players order something on the darkweb , it puts a blip in vinewood rather than the actual spot and when the person who bought it goes up to the crate they cant peek at it and seldom that someone else can peek at it rather than the purchaser.

@rxcf
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rxcf commented Jan 8, 2023

I have same issues with blips

@SoStressful
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I can also confirm there is an issue here. It seems the client side event is not getting the netid from the server side.

@HydrixScripts
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looking into a fix currently tweaking with the netid and server side functions will let you know if lazzy doesnt fix it by then

@SoStressful
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looking into a fix currently tweaking with the netid and server side functions will let you know if lazzy doesnt fix it by then

I haven't had time to look into it myself so keep my in the loop. 👍

@agnalefou
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agnalefou commented Mar 14, 2023

got the same error there, still no clue to fix that ? :(

@erikmeyer08
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erikmeyer08 commented May 29, 2023

The issues is that the crate 'prop_lev_crate_01' is spawned server side and the netID is passed client side, however, if nobody is around the crate than the object doesn't really exist client side so when it tries to get the netID client side, it comes back as 0.
local obj = NetworkGetEntityFromNetworkId(netID).

I've looked as ways to get around this but I don't see any other option besides spawning client side, or using the coords from the config which both are a big of a rewrite to correct.

Unless somebody has already done this???

@erikmeyer08
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looking into a fix currently tweaking with the netid and server side functions will let you know if lazzy doesnt fix it by then

Any update?

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5 participants