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Love the project, trying to make something with it. Researching how it works, I unfortunately struggle to understand it. A simple demonstration of how to create a simple native scene with the renderer would be amazing.
As a newbie to both Rust and 3D programming I'd appreciate if it covered something like:
Create simple scene, maybe just a cube, floor and sky. Ideally natively, without Kajiya-simple or GLTF imports to understand the basics. For use of external assets there's already the car demo.
Process of setting up the renderer
Not even making it interactive, but maybe render a single frame to an image file saved on-disk
I have read through Kajiya-simple and tried to understand how it sets up the rendering, but I'm not there yet.
Thanks, dj
The text was updated successfully, but these errors were encountered:
Well, I've been looking at the source code, and from looking around it seems WorldRenderer is what I'd use, but the surface is not optional, so window-less rendering would take a lot of work I am under-qualified for.... I will look around the code a bit more to see if I could do it.
Love the project, trying to make something with it. Researching how it works, I unfortunately struggle to understand it. A simple demonstration of how to create a simple native scene with the renderer would be amazing.
As a newbie to both Rust and 3D programming I'd appreciate if it covered something like:
I have read through Kajiya-simple and tried to understand how it sets up the rendering, but I'm not there yet.
Thanks, dj
The text was updated successfully, but these errors were encountered: