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config.js
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config.js
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export const IS_DEBUG =
G_IS_DEV &&
typeof window !== "undefined" &&
window.location.port === "3005" &&
(window.location.host.indexOf("localhost:") >= 0 || window.location.host.indexOf("192.168.0.") >= 0) &&
window.location.search.indexOf("nodebug") < 0;
export const SUPPORT_TOUCH = false;
const smoothCanvas = true;
export const THIRDPARTY_URLS = {
discord: "https://discord.gg/HN7EVzV",
github: "https://github.com/tobspr/shapez.io",
reddit: "https://www.reddit.com/r/shapezio",
shapeViewer: "https://viewer.shapez.io",
privacyPolicy: "https://tobspr.io/privacy.html",
standaloneStorePage: "https://store.steampowered.com/app/1318690/shapezio/",
stanaloneCampaignLink: "https://get.shapez.io",
puzzleDlcStorePage: "https://store.steampowered.com/app/1625400/shapezio__Puzzle_DLC",
levelTutorialVideos: {
21: "https://www.youtube.com/watch?v=0nUfRLMCcgo&",
25: "https://www.youtube.com/watch?v=7OCV1g40Iew&",
26: "https://www.youtube.com/watch?v=gfm6dS1dCoY",
},
modBrowser: "https://shapez.mod.io/?preview=f55f6304ca4873d9a25f3b575571b948",
};
// export const A_B_TESTING_LINK_TYPE = Math.random() > 0.95 ? "steam_1_pr" : "steam_2_npr";
export const A_B_TESTING_LINK_TYPE = "steam_2_npr";
export const globalConfig = {
// Size of a single tile in Pixels.
// NOTICE: Update webpack.production.config too!
tileSize: 32,
halfTileSize: 16,
// Which dpi the assets have
assetsDpi: 192 / 32,
assetsSharpness: 1.5,
shapesSharpness: 1.3,
// Achievements
achievementSliceDuration: 10, // Seconds
// Production analytics
statisticsGraphDpi: 2.5,
statisticsGraphSlices: 100,
analyticsSliceDurationSeconds: G_IS_DEV ? 1 : 10,
minimumTickRate: 25,
maximumTickRate: 500,
// Map
mapChunkSize: 16,
chunkAggregateSize: 4,
mapChunkOverviewMinZoom: 0.9,
mapChunkWorldSize: null, // COMPUTED
maxBeltShapeBundleSize: 20,
// Belt speeds
// NOTICE: Update webpack.production.config too!
beltSpeedItemsPerSecond: 2,
minerSpeedItemsPerSecond: 0, // COMPUTED
defaultItemDiameter: 20,
itemSpacingOnBelts: 0.63,
wiresSpeedItemsPerSecond: 6,
undergroundBeltMaxTilesByTier: [5, 9],
readerAnalyzeIntervalSeconds: 10,
goalAcceptorItemsRequired: 12,
goalAcceptorsPerProducer: 5,
puzzleModeSpeed: 3,
puzzleMinBoundsSize: 2,
puzzleMaxBoundsSize: 20,
puzzleValidationDurationSeconds: 30,
buildingSpeeds: {
cutter: 1 / 4,
cutterQuad: 1 / 4,
rotater: 1 / 1,
rotaterCCW: 1 / 1,
rotater180: 1 / 1,
painter: 1 / 6,
painterDouble: 1 / 8,
painterQuad: 1 / 2,
mixer: 1 / 5,
stacker: 1 / 8,
},
// Zooming
initialZoom: 1.9,
minZoomLevel: 0.1,
maxZoomLevel: 3,
// Global game speed
gameSpeed: 1,
warmupTimeSecondsFast: 0.5,
warmupTimeSecondsRegular: 1.5,
smoothing: {
smoothMainCanvas: smoothCanvas && true,
quality: "low", // Low is CRUCIAL for mobile performance!
},
rendering: {},
debug: require("./config.local").default,
currentDiscount: {
amount: 50,
from: Date.parse("May 23 2022 17:00 +2:00"),
until: Date.parse("May 30 2022 23:59 +2:00"),
active: false, // computed later
},
// Secret vars
info: {
// Binary file salt
file: "Ec'])@^+*9zMevK3uMV4432x9%iK'=",
// Savegame salt
sgSalt: "}95Q3%8/.837Lqym_BJx%q7)pAHJbF",
// Analytics key
analyticsApiKey: "baf6a50f0cc7dfdec5a0e21c88a1c69a4b34bc4a",
},
};
export const IS_MOBILE = /iPhone|iPad|iPod|Android/i.test(navigator.userAgent);
// Automatic calculations
globalConfig.minerSpeedItemsPerSecond = globalConfig.beltSpeedItemsPerSecond / 5;
globalConfig.mapChunkWorldSize = globalConfig.mapChunkSize * globalConfig.tileSize;
// Dynamic calculations
if (globalConfig.debug.disableMapOverview) {
globalConfig.mapChunkOverviewMinZoom = 0;
}
// Stuff for making the trailer
if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
globalConfig.debug.framePausesBetweenTicks = 32;
// globalConfig.mapChunkOverviewMinZoom = 0.0;
// globalConfig.debug.instantBelts = true;
// globalConfig.debug.instantProcessors = true;
// globalConfig.debug.instantMiners = true;
globalConfig.debug.disableSavegameWrite = true;
// globalConfig.beltSpeedItemsPerSecond *= 2;
}
if (globalConfig.debug.fastGameEnter) {
globalConfig.debug.noArtificialDelays = true;
}
if (G_IS_DEV && globalConfig.debug.noArtificialDelays) {
globalConfig.warmupTimeSecondsFast = 0;
globalConfig.warmupTimeSecondsRegular = 0;
}
globalConfig.currentDiscount.active =
!G_IS_STANDALONE &&
new Date().getTime() < globalConfig.currentDiscount.until &&
new Date().getTime() > globalConfig.currentDiscount.from;