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SoulBender should have a family system to bring new registered people into the world. Two ideas occur to me.
First one is people can marry so that their child can be the new player. If we only implement this, we can control the register process of the people and can have more elite (distinguished) players.
Also, the new char's father and mother's traits can be transferred into you randomly. Second one is that you can be the children of an NPC and the process can be the same. I believe implementing both would make the difference.
Another opinion related to this family issue could be the inheritance. If people can die after some die, the game can inherit their items into their child or according to their will. So, this can create another.
Why it's proposed?
Children to logically describe how players enter the game for the first time.
Death to balance technique for the game to prevent super powerful characters
Inheritance not to lose the player's efforts while keeping the game in balance
Context
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Visual Attachments
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Resources
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What's proposed?
SoulBender should have a family system to bring new registered people into the world. Two ideas occur to me.
First one is people can marry so that their child can be the new player. If we only implement this, we can control the register process of the people and can have more elite (distinguished) players.
Also, the new char's father and mother's traits can be transferred into you randomly. Second one is that you can be the children of an NPC and the process can be the same. I believe implementing both would make the difference.
Another opinion related to this family issue could be the inheritance. If people can die after some die, the game can inherit their items into their child or according to their will. So, this can create another.
Why it's proposed?
Context
[please deeply explain the topic by giving examples and necessary background knowledge for everybody to understand]
Visual Attachments
[if available, include your visuals with ### heading and add a single line explanation what the visual represents]
Resources
[please provide us resources to make us understand the topic deeply at least 1 needed]
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