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Game should have only one type of unit as resource. We can call this unit "Soul". This soul can be used as currency, hp, mp etc. And souls can be put together to build bigger objects. And users can automate this currency's action via in-game scripts. This unit should exist in limited number in game world. It can't be generated or destroyed, it can only be transformed.
Why it's proposed?
This can help game about stability and extendibility. It can make calculations of in-game scripts easier.
Context
This unit basically can be thought as energy. When it's condensed it can generate matter and be transformed into game objects.
The text was updated successfully, but these errors were encountered:
What's proposed?
Game should have only one type of unit as resource. We can call this unit "Soul". This soul can be used as currency, hp, mp etc. And souls can be put together to build bigger objects. And users can automate this currency's action via in-game scripts. This unit should exist in limited number in game world. It can't be generated or destroyed, it can only be transformed.
Why it's proposed?
This can help game about stability and extendibility. It can make calculations of in-game scripts easier.
Context
This unit basically can be thought as energy. When it's condensed it can generate matter and be transformed into game objects.
The text was updated successfully, but these errors were encountered: