-
Notifications
You must be signed in to change notification settings - Fork 5
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
How to use it ? #2
Comments
crashed at I checked code , found that ProjectilesNiagaraManagerActor will never be initial or set a value , it is a nullptr |
Did you set the developer settings BP? "Important: The projectile subsystem needs to have a AECSProjectilesNiagaraManagerBP set in the ECSProjectileDeveloperSettings for it to spawn in the world! This is what sets the AECSProjectilesNiagaraManagerBP actor to get spawned by the subsystem and the default Niagara Entity ID stuff." I could have had a static asset ref in there but those are generally evil... |
Also FWIW I have moved on to the making a sample for the ECS plugin that comes with UE5 (Mass) FLECS has a lot more features but Mass is more integrated with Unreal. |
Thanks, |
I follow the ReadMe QuickStart but still crashed.
I compiled this plugin
got some warnings like no FlecsLibrary in MegaFLECS.build.cs
In Project Settings, I have Value specified for ECSProjectileDeveloperSettings and Mega FLECSDeveloper Settings
And Click Run Crashed.
I think there is some steps I make wrong .
so could you pleasae provide Any other tutorial for this ? like Video or Image & Text,
The text was updated successfully, but these errors were encountered: