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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "",
"class": "GitAPI",
"language": "NativeScript",
"path": "res://git_api.gdns"
} ]
_global_script_class_icons={
"GitAPI": ""
}
[application]
config/name="DodgeBox"
run/main_scene="res://Scenes/Game.tscn"
boot_splash/image="res://emresplash.png"
config/icon="res://Sprites/enemybox.PNG"
[autoload]
Global="*res://Scripts/Global.gd"
[display]
window/size/width=1080
window/size/height=1920
window/vsync/use_vsync=false
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="expand"
[gdnative]
singletons=[ "res://git_api.gdnlib" ]
[input]
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
environment/default_clear_color=Color( 0.290196, 0.278431, 0.278431, 1 )
environment/default_environment="res://default_env.tres"