Temporary Farewell - version 1.5 #24
Enigmatisms
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Checkout AdaptiveGallery for the lastest renderings (sports car scene and Darth-Vader collections)
This will be the final active release for AdaPT 1.x (Taichi based). The future focus of mine will be shifted to real-time global dynamic illumination. Some other reasons include: Taichi lang is currently inefficient to support a large project & the things I have been implementing and the problems I have been solving are not innovative but require heavy engineering work.
This pull request has the following updates:
More BxDFs
We can now use:
microfacet
). Note thatmicrofacet
introduces much new code therefore I observed a compile-time slow down due to Taichi's force inlining.oren-nayar
), which is a physically-based diffusive surface model, better than Lambertian.thin-coat
). The BRDF got its name due to it's kind of like it has a extremely thin layer with different index of refraction on the surface, therefore making the Fresnel' rules applicable.null
anddet-refraction
, we havelambertian
).Bug fix for direct renderer
Real-time interactive direct illumination renderer is fixed: upgraded from the previous implementation and can now be used when ray-intersection function return an
Intersection
struct.Post-processing
Simple fire-fly removal script is provided to post process the output image. This functionality is not directly incorporated into the rendering pass due to the consideration for flexibility.
Other miscellaneous fixes and modification
ti.template()
to avoid branchingBRDFTag
is added for clarity and readability in BRDF implementationreal_func
of Taichi lang, but it seems thatreal_func
might accidentally increase the GPU global memory usage and cause some unknown (and hard to debug) exception. This... shouldn't be the fault of mine.Branch
more
This branch is previously used to implement BxDF mixture model. The result is a success but it comes at a cost: the compile-time and run-time performances degrade unexpectedly. Yet, this branch should have been merged into the master branch if it worked it out well since there had been major refactoring work done for the
PathTracer
class and the whole logic was quite different. Therefore, I decided to keep this branch for, maybe, future uses.For more information, take a look at the updated [README.md](https://github.com/Enigmatisms/AdaPT).
This discussion was created from the release Temporary Farewell - version 1.5.
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