|
1 |
| -using UnityEngine; |
2 |
| -using System.Collections; |
3 |
| -using UnityEngine.UI; |
4 |
| - |
5 |
| -#if UNITY_5_3 || UNITY_5_3_OR_NEWER |
6 |
| -using UnityEngine.SceneManagement; |
7 |
| -#endif |
8 |
| - |
9 |
| -namespace NatCamWithOpenCVForUnityExample |
10 |
| -{ |
11 |
| - public class NatCamWithOpenCVForUnityExample : MonoBehaviour |
12 |
| - { |
13 |
| - public Text versionInfo; |
14 |
| - public ScrollRect scrollRect; |
15 |
| - static float verticalNormalizedPosition = 1f; |
16 |
| - |
17 |
| - // Use this for initialization |
18 |
| - void Start () |
19 |
| - { |
20 |
| - versionInfo.text = OpenCVForUnity.Core.NATIVE_LIBRARY_NAME + " " + OpenCVForUnity.Utils.getVersion () + " (" + OpenCVForUnity.Core.VERSION + ")"; |
21 |
| - versionInfo.text += " / UnityEditor " + Application.unityVersion; |
22 |
| - versionInfo.text += " / "; |
23 |
| - |
24 |
| - #if UNITY_EDITOR |
25 |
| - versionInfo.text += "Editor"; |
26 |
| - #elif UNITY_STANDALONE_WIN |
27 |
| - versionInfo.text += "Windows"; |
28 |
| - #elif UNITY_STANDALONE_OSX |
29 |
| - versionInfo.text += "Mac OSX"; |
30 |
| - #elif UNITY_STANDALONE_LINUX |
31 |
| - versionInfo.text += "Linux"; |
32 |
| - #elif UNITY_ANDROID |
33 |
| - versionInfo.text += "Android"; |
34 |
| - #elif UNITY_IOS |
35 |
| - versionInfo.text += "iOS"; |
36 |
| - #elif UNITY_WSA |
37 |
| - versionInfo.text += "WSA"; |
38 |
| - #elif UNITY_WEBGL |
39 |
| - versionInfo.text += "WebGL"; |
40 |
| - #endif |
41 |
| - versionInfo.text += " "; |
42 |
| - #if ENABLE_MONO |
43 |
| - versionInfo.text += "Mono"; |
44 |
| - #elif ENABLE_IL2CPP |
45 |
| - versionInfo.text += "IL2CPP"; |
46 |
| - #elif ENABLE_DOTNET |
47 |
| - versionInfo.text += ".NET"; |
48 |
| - #endif |
49 |
| - |
50 |
| - scrollRect.verticalNormalizedPosition = verticalNormalizedPosition; |
51 |
| - } |
52 |
| - |
53 |
| - // Update is called once per frame |
54 |
| - void Update () |
55 |
| - { |
56 |
| - |
57 |
| - } |
58 |
| - |
59 |
| - public void OnScrollRectValueChanged () |
60 |
| - { |
61 |
| - verticalNormalizedPosition = scrollRect.verticalNormalizedPosition; |
62 |
| - } |
63 |
| - |
64 |
| - |
65 |
| - public void OnShowSystemInfoButtonClick () |
66 |
| - { |
67 |
| - #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
68 |
| - SceneManager.LoadScene ("ShowSystemInfo"); |
69 |
| - #else |
70 |
| - Application.LoadLevel ("ShowSystemInfo"); |
71 |
| - #endif |
72 |
| - } |
73 |
| - |
74 |
| - public void OnShowLicenseButtonClick () |
75 |
| - { |
76 |
| - #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
77 |
| - SceneManager.LoadScene ("ShowLicense"); |
78 |
| - #else |
79 |
| - Application.LoadLevel ("ShowLicense"); |
80 |
| - #endif |
81 |
| - } |
82 |
| - |
83 |
| - public void OnNatCamPreviewOnlyExampleButtonClick () |
84 |
| - { |
85 |
| - #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
86 |
| - SceneManager.LoadScene ("NatCamPreviewOnlyExample"); |
87 |
| - #else |
88 |
| - Application.LoadLevel ("NatCamPreviewOnlyExample"); |
89 |
| - #endif |
90 |
| - } |
91 |
| - |
92 |
| - public void OnWebCamTextureOnlyExampleButtonClick () |
93 |
| - { |
94 |
| - #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
95 |
| - SceneManager.LoadScene ("WebCamTextureOnlyExample"); |
96 |
| - #else |
97 |
| - Application.LoadLevel ("WebCamTextureOnlyExample"); |
98 |
| - #endif |
99 |
| - } |
100 |
| - |
101 |
| - public void OnNatCamPreviewToMatExampleButtonClick () |
102 |
| - { |
103 |
| - #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
104 |
| - SceneManager.LoadScene ("NatCamPreviewToMatExample"); |
105 |
| - #else |
106 |
| - Application.LoadLevel ("NatCamPreviewToMatExample"); |
107 |
| - #endif |
108 |
| - } |
109 |
| - |
110 |
| - public void OnWebCamTextureToMatExampleButtonClick () |
111 |
| - { |
112 |
| - #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
113 |
| - SceneManager.LoadScene ("WebCamTextureToMatExample"); |
114 |
| - #else |
115 |
| - Application.LoadLevel ("WebCamTextureToMatExample"); |
116 |
| - #endif |
117 |
| - } |
118 |
| - } |
119 |
| -} |
| 1 | +using UnityEngine; |
| 2 | +using System.Collections; |
| 3 | +using UnityEngine.UI; |
| 4 | + |
| 5 | +#if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 6 | +using UnityEngine.SceneManagement; |
| 7 | +#endif |
| 8 | + |
| 9 | +namespace NatCamWithOpenCVForUnityExample |
| 10 | +{ |
| 11 | + public class NatCamWithOpenCVForUnityExample : MonoBehaviour |
| 12 | + { |
| 13 | + public Text versionInfo; |
| 14 | + public ScrollRect scrollRect; |
| 15 | + static float verticalNormalizedPosition = 1f; |
| 16 | + |
| 17 | + // Use this for initialization |
| 18 | + void Start () |
| 19 | + { |
| 20 | + versionInfo.text = OpenCVForUnity.Core.NATIVE_LIBRARY_NAME + " " + OpenCVForUnity.Utils.getVersion () + " (" + OpenCVForUnity.Core.VERSION + ")"; |
| 21 | + versionInfo.text += " / UnityEditor " + Application.unityVersion; |
| 22 | + versionInfo.text += " / "; |
| 23 | + |
| 24 | + #if UNITY_EDITOR |
| 25 | + versionInfo.text += "Editor"; |
| 26 | + #elif UNITY_STANDALONE_WIN |
| 27 | + versionInfo.text += "Windows"; |
| 28 | + #elif UNITY_STANDALONE_OSX |
| 29 | + versionInfo.text += "Mac OSX"; |
| 30 | + #elif UNITY_STANDALONE_LINUX |
| 31 | + versionInfo.text += "Linux"; |
| 32 | + #elif UNITY_ANDROID |
| 33 | + versionInfo.text += "Android"; |
| 34 | + #elif UNITY_IOS |
| 35 | + versionInfo.text += "iOS"; |
| 36 | + #elif UNITY_WSA |
| 37 | + versionInfo.text += "WSA"; |
| 38 | + #elif UNITY_WEBGL |
| 39 | + versionInfo.text += "WebGL"; |
| 40 | + #endif |
| 41 | + versionInfo.text += " "; |
| 42 | + #if ENABLE_MONO |
| 43 | + versionInfo.text += "Mono"; |
| 44 | + #elif ENABLE_IL2CPP |
| 45 | + versionInfo.text += "IL2CPP"; |
| 46 | + #elif ENABLE_DOTNET |
| 47 | + versionInfo.text += ".NET"; |
| 48 | + #endif |
| 49 | + |
| 50 | + scrollRect.verticalNormalizedPosition = verticalNormalizedPosition; |
| 51 | + } |
| 52 | + |
| 53 | + // Update is called once per frame |
| 54 | + void Update () |
| 55 | + { |
| 56 | + |
| 57 | + } |
| 58 | + |
| 59 | + public void OnScrollRectValueChanged () |
| 60 | + { |
| 61 | + verticalNormalizedPosition = scrollRect.verticalNormalizedPosition; |
| 62 | + } |
| 63 | + |
| 64 | + |
| 65 | + public void OnShowSystemInfoButtonClick () |
| 66 | + { |
| 67 | + #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 68 | + SceneManager.LoadScene ("ShowSystemInfo"); |
| 69 | + #else |
| 70 | + Application.LoadLevel ("ShowSystemInfo"); |
| 71 | + #endif |
| 72 | + } |
| 73 | + |
| 74 | + public void OnShowLicenseButtonClick () |
| 75 | + { |
| 76 | + #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 77 | + SceneManager.LoadScene ("ShowLicense"); |
| 78 | + #else |
| 79 | + Application.LoadLevel ("ShowLicense"); |
| 80 | + #endif |
| 81 | + } |
| 82 | + |
| 83 | + public void OnNatCamPreviewOnlyExampleButtonClick () |
| 84 | + { |
| 85 | + #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 86 | + SceneManager.LoadScene ("NatCamPreviewOnlyExample"); |
| 87 | + #else |
| 88 | + Application.LoadLevel ("NatCamPreviewOnlyExample"); |
| 89 | + #endif |
| 90 | + } |
| 91 | + |
| 92 | + public void OnWebCamTextureOnlyExampleButtonClick () |
| 93 | + { |
| 94 | + #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 95 | + SceneManager.LoadScene ("WebCamTextureOnlyExample"); |
| 96 | + #else |
| 97 | + Application.LoadLevel ("WebCamTextureOnlyExample"); |
| 98 | + #endif |
| 99 | + } |
| 100 | + |
| 101 | + public void OnNatCamPreviewToMatExampleButtonClick () |
| 102 | + { |
| 103 | + #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 104 | + SceneManager.LoadScene ("NatCamPreviewToMatExample"); |
| 105 | + #else |
| 106 | + Application.LoadLevel ("NatCamPreviewToMatExample"); |
| 107 | + #endif |
| 108 | + } |
| 109 | + |
| 110 | + public void OnWebCamTextureToMatExampleButtonClick () |
| 111 | + { |
| 112 | + #if UNITY_5_3 || UNITY_5_3_OR_NEWER |
| 113 | + SceneManager.LoadScene ("WebCamTextureToMatExample"); |
| 114 | + #else |
| 115 | + Application.LoadLevel ("WebCamTextureToMatExample"); |
| 116 | + #endif |
| 117 | + } |
| 118 | + } |
| 119 | +} |
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