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Exia_v3.lua
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Exia_v3.lua
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ExiaMenu = {}
ExiaMenu.debug = false
local function RGBRainbow(frequency)
local result = {}
local curtime = GetGameTimer() / 1000
result.r = math.floor(math.sin(curtime * frequency + 0) * 127 + 128)
result.g = math.floor(math.sin(curtime * frequency + 2) * 127 + 128)
result.b = math.floor(math.sin(curtime * frequency + 4) * 127 + 128)
return result
end
local menus = {}
local keys = {up = 172, down = 173, left = 174, right = 175, select = 176, back = 177}
local optionCount = 0
local currentKey = nil
local currentMenu = nil
local menuWidth = 0.23
local titleHeight = 0.20
local titleYOffset = 0.05
local titleScale = 1.3
local buttonHeight = 0.038
local buttonFont = 0
local buttonScale = 0.365
local buttonTextXOffset = 0.005
local buttonTextYOffset = 0.005
local function debugPrint(text)
if ExiaMenu.debug then
Citizen.Trace("[TMmenu] " .. tostring(text))
end
end
local function setMenuProperty(id, property, value)
if id and menus[id] then
menus[id][property] = value
debugPrint(id .. " menu property changed: { " .. tostring(property) .. ", " .. tostring(value) .. " }")
end
end
local function isMenuVisible(id)
if id and menus[id] then
return menus[id].visible
else
return false
end
end
local function setMenuVisible(id, visible, holdCurrent)
if id and menus[id] then
setMenuProperty(id, "visible", visible)
if not holdCurrent and menus[id] then
setMenuProperty(id, "currentOption", 1)
end
if visible then
if id ~= currentMenu and isMenuVisible(currentMenu) then
setMenuVisible(currentMenu, false)
end
currentMenu = id
end
end
end
local function drawText(text, x, y, font, color, scale, center, shadow, alignRight)
SetTextColour(color.r, color.g, color.b, color.a)
SetTextFont(font)
SetTextScale(scale, scale)
if shadow then
SetTextDropShadow(2, 2, 0, 0, 0)
end
if menus[currentMenu] then
if center then
SetTextCentre(center)
elseif alignRight then
SetTextWrap(menus[currentMenu].x, menus[currentMenu].x + menuWidth - buttonTextXOffset)
SetTextRightJustify(true)
end
end
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x, y)
end
local function drawRect(x, y, width, height, color)
DrawRect(x, y, width, height, color.r, color.g, color.b, color.a)
end
local function drawTitle()
if menus[currentMenu] then
local x = menus[currentMenu].x + menuWidth / 2
local y = menus[currentMenu].y + titleHeight / 2
if menus[currentMenu].titleBackgroundSprite then
DrawSprite(
menus[currentMenu].titleBackgroundSprite.dict,
menus[currentMenu].titleBackgroundSprite.name,
x,
y,
menuWidth,
titleHeight,
0.,
255,
255,
255,
255
)
else
drawRect(x, y, menuWidth, titleHeight, menus[currentMenu].titleBackgroundColor)
end
drawText(
menus[currentMenu].title,
x,
y - titleHeight / 2 + titleYOffset,
menus[currentMenu].titleFont,
menus[currentMenu].titleColor,
titleScale,
true
)
end
end
local function drawSubTitle()
if menus[currentMenu] then
local x = menus[currentMenu].x + menuWidth / 2
local y = menus[currentMenu].y + titleHeight + buttonHeight / 2
local subTitleColor = {
r = menus[currentMenu].titleBackgroundColor.r,
g = menus[currentMenu].titleBackgroundColor.g,
b = menus[currentMenu].titleBackgroundColor.b,
a = 255
}
drawRect(x, y, menuWidth, buttonHeight, menus[currentMenu].subTitleBackgroundColor)
drawText(
menus[currentMenu].subTitle,
menus[currentMenu].x + buttonTextXOffset,
y - buttonHeight / 2 + buttonTextYOffset,
buttonFont,
subTitleColor,
buttonScale,
false
)
if optionCount > menus[currentMenu].maxOptionCount then
drawText(
tostring(menus[currentMenu].currentOption) .. " / " .. tostring(optionCount),
menus[currentMenu].x + menuWidth,
y - buttonHeight / 2 + buttonTextYOffset,
buttonFont,
subTitleColor,
buttonScale,
false,
false,
true
)
end
end
end
local function drawButton(text, subText)
local x = menus[currentMenu].x + menuWidth / 2
local multiplier = nil
if
menus[currentMenu].currentOption <= menus[currentMenu].maxOptionCount and
optionCount <= menus[currentMenu].maxOptionCount
then
multiplier = optionCount
elseif
optionCount > menus[currentMenu].currentOption - menus[currentMenu].maxOptionCount and
optionCount <= menus[currentMenu].currentOption
then
multiplier = optionCount - (menus[currentMenu].currentOption - menus[currentMenu].maxOptionCount)
end
if multiplier then
local y = menus[currentMenu].y + titleHeight + buttonHeight + (buttonHeight * multiplier) - buttonHeight / 2
local backgroundColor = nil
local textColor = nil
local subTextColor = nil
local shadow = false
if menus[currentMenu].currentOption == optionCount then
backgroundColor = menus[currentMenu].menuFocusBackgroundColor
textColor = menus[currentMenu].menuFocusTextColor
subTextColor = menus[currentMenu].menuFocusTextColor
else
backgroundColor = menus[currentMenu].menuBackgroundColor
textColor = menus[currentMenu].menuTextColor
subTextColor = menus[currentMenu].menuSubTextColor
shadow = true
end
drawRect(x, y, menuWidth, buttonHeight, backgroundColor)
drawText(
text,
menus[currentMenu].x + buttonTextXOffset,
y - (buttonHeight / 2) + buttonTextYOffset,
buttonFont,
textColor,
buttonScale,
false,
shadow
)
if subText then
drawText(
subText,
menus[currentMenu].x + buttonTextXOffset,
y - buttonHeight / 2 + buttonTextYOffset,
buttonFont,
subTextColor,
buttonScale,
false,
shadow,
true
)
end
end
end
function ExiaMenu.CreateMenu(id, title)
-- Default settings
menus[id] = {}
menus[id].title = title
menus[id].subTitle = "INTERACTION MENU"
menus[id].visible = false
menus[id].previousMenu = nil
menus[id].aboutToBeClosed = false
menus[id].x = 0.75
menus[id].y = 0.19
menus[id].currentOption = 1
menus[id].maxOptionCount = 10
menus[id].titleFont = 1
menus[id].titleColor = {r = 255, g = 255, b = 255, a = 255}
Citizen.CreateThread(
function()
while true do
Citizen.Wait(0)
local ra = RGBRainbow(1.0)-- RGB MENU DISABLED // NiT34ByTe
--menus[id].titleBackgroundColor = {r = ra.r, g = ra.g, b = ra.b, a = 255} --RGB MENU DISABLED // NiT34ByTe - Culoare titlu
--menus[id].menuFocusBackgroundColor = {r = ra.r, g = ra.g, b = ra.b, a = 100} --RGB MENU DISABLED // NiT34ByTe - Culoare meniu
menus[id].titleBackgroundColor = {r = 0, g = 0, b = 0, a = 255}
menus[id].menuFocusBackgroundColor = {r = 0, g = 0, b = 0, a = 255}
end
end)
menus[id].titleBackgroundSprite = nil
menus[id].menuTextColor = {r = 255, g = 255, b = 255, a = 255}
menus[id].menuSubTextColor = {r = 189, g = 189, b = 189, a = 255}
menus[id].menuFocusTextColor = {r = 255, g = 255, b = 255, a = 255}
--menus[id].menuFocusBackgroundColor = { r = 245, g = 245, b = 245, a = 255 }
menus[id].menuBackgroundColor = {r = 0, g = 0, b = 0, a = 100}
menus[id].subTitleBackgroundColor = {
r = menus[id].menuBackgroundColor.r,
g = menus[id].menuBackgroundColor.g,
b = menus[id].menuBackgroundColor.b,
a = 255
}
menus[id].buttonPressedSound = {name = "SELECT", set = "HUD_FRONTEND_DEFAULT_SOUNDSET"} --https://pastebin.com/0neZdsZ5
debugPrint(tostring(id) .. " menu created")
end
function ExiaMenu.CreateSubMenu(id, parent, subTitle)
if menus[parent] then
ExiaMenu.CreateMenu(id, menus[parent].title)
if subTitle then
setMenuProperty(id, "subTitle", string.upper(subTitle))
else
setMenuProperty(id, "subTitle", string.upper(menus[parent].subTitle))
end
setMenuProperty(id, "previousMenu", parent)
setMenuProperty(id, "x", menus[parent].x)
setMenuProperty(id, "y", menus[parent].y)
setMenuProperty(id, "maxOptionCount", menus[parent].maxOptionCount)
setMenuProperty(id, "titleFont", menus[parent].titleFont)
setMenuProperty(id, "titleColor", menus[parent].titleColor)
setMenuProperty(id, "titleBackgroundColor", menus[parent].titleBackgroundColor)
setMenuProperty(id, "titleBackgroundSprite", menus[parent].titleBackgroundSprite)
setMenuProperty(id, "menuTextColor", menus[parent].menuTextColor)
setMenuProperty(id, "menuSubTextColor", menus[parent].menuSubTextColor)
setMenuProperty(id, "menuFocusTextColor", menus[parent].menuFocusTextColor)
setMenuProperty(id, "menuFocusBackgroundColor", menus[parent].menuFocusBackgroundColor)
setMenuProperty(id, "menuBackgroundColor", menus[parent].menuBackgroundColor)
setMenuProperty(id, "subTitleBackgroundColor", menus[parent].subTitleBackgroundColor)
else
debugPrint("Failed to create " .. tostring(id) .. " submenu: " .. tostring(parent) .. " parent menu doesn't exist")
end
end
function ExiaMenu.CurrentMenu()
return currentMenu
end
function ExiaMenu.OpenMenu(id)
if id and menus[id] then
PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
setMenuVisible(id, true)
if menus[id].titleBackgroundSprite then
RequestStreamedTextureDict(menus[id].titleBackgroundSprite.dict, false)
while not HasStreamedTextureDictLoaded(menus[id].titleBackgroundSprite.dict) do
Citizen.Wait(0)
end
end
debugPrint(tostring(id) .. " menu opened")
else
debugPrint("Failed to open " .. tostring(id) .. " menu: it doesn't exist")
end
end
function ExiaMenu.IsMenuOpened(id)
return isMenuVisible(id)
end
function ExiaMenu.IsAnyMenuOpened()
for id, _ in pairs(menus) do
if isMenuVisible(id) then
return true
end
end
return false
end
function ExiaMenu.IsMenuAboutToBeClosed()
if menus[currentMenu] then
return menus[currentMenu].aboutToBeClosed
else
return false
end
end
function ExiaMenu.CloseMenu()
if menus[currentMenu] then
if menus[currentMenu].aboutToBeClosed then
menus[currentMenu].aboutToBeClosed = false
setMenuVisible(currentMenu, false)
debugPrint(tostring(currentMenu) .. " menu closed")
PlaySoundFrontend(-1, "QUIT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
optionCount = 0
currentMenu = nil
currentKey = nil
else
menus[currentMenu].aboutToBeClosed = true
debugPrint(tostring(currentMenu) .. " menu about to be closed")
end
end
end
function ExiaMenu.Button(text, subText)
local buttonText = text
if subText then
buttonText = "{ " .. tostring(buttonText) .. ", " .. tostring(subText) .. " }"
end
if menus[currentMenu] then
optionCount = optionCount + 1
local isCurrent = menus[currentMenu].currentOption == optionCount
drawButton(text, subText)
if isCurrent then
if currentKey == keys.select then
PlaySoundFrontend(-1, menus[currentMenu].buttonPressedSound.name, menus[currentMenu].buttonPressedSound.set, true)
debugPrint(buttonText .. " button pressed")
return true
elseif currentKey == keys.left or currentKey == keys.right then
PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
end
return false
else
debugPrint("Failed to create " .. buttonText .. " button: " .. tostring(currentMenu) .. " menu doesn't exist")
return false
end
end
function ExiaMenu.MenuButton(text, id)
if menus[id] then
if ExiaMenu.Button(text) then
setMenuVisible(currentMenu, false)
setMenuVisible(id, true, true)
return true
end
else
debugPrint("Failed to create " .. tostring(text) .. " menu button: " .. tostring(id) .. " submenu doesn't exist")
end
return false
end
function ExiaMenu.CheckBox(text, bool, callback)
local checked = "~r~~h~Off"
if bool then
checked = "~g~~h~On"
end
if ExiaMenu.Button(text, checked) then
bool = not bool
debugPrint(tostring(text) .. " checkbox changed to " .. tostring(bool))
callback(bool)
return true
end
return false
end
function ExiaMenu.ComboBox(text, items, currentIndex, selectedIndex, callback)
local itemsCount = #items
local selectedItem = items[currentIndex]
local isCurrent = menus[currentMenu].currentOption == (optionCount + 1)
if itemsCount > 1 and isCurrent then
selectedItem = "← " .. tostring(selectedItem) .. " →"
end
if ExiaMenu.Button(text, selectedItem) then
selectedIndex = currentIndex
callback(currentIndex, selectedIndex)
return true
elseif isCurrent then
if currentKey == keys.left then
if currentIndex > 1 then
currentIndex = currentIndex - 1
else
currentIndex = itemsCount
end
elseif currentKey == keys.right then
if currentIndex < itemsCount then
currentIndex = currentIndex + 1
else
currentIndex = 1
end
end
else
currentIndex = selectedIndex
end
callback(currentIndex, selectedIndex)
return false
end
function ExiaMenu.Display()
if isMenuVisible(currentMenu) then
if menus[currentMenu].aboutToBeClosed then
ExiaMenu.CloseMenu()
else
ClearAllHelpMessages()
drawTitle()
drawSubTitle()
currentKey = nil
if IsDisabledControlJustPressed(0, keys.down) then
PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
if menus[currentMenu].currentOption < optionCount then
menus[currentMenu].currentOption = menus[currentMenu].currentOption + 1
else
menus[currentMenu].currentOption = 1
end
elseif IsDisabledControlJustPressed(0, keys.up) then
PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
if menus[currentMenu].currentOption > 1 then
menus[currentMenu].currentOption = menus[currentMenu].currentOption - 1
else
menus[currentMenu].currentOption = optionCount
end
elseif IsDisabledControlJustPressed(0, keys.left) then
currentKey = keys.left
elseif IsDisabledControlJustPressed(0, keys.right) then
currentKey = keys.right
elseif IsDisabledControlJustPressed(0, keys.select) then
currentKey = keys.select
elseif IsDisabledControlJustPressed(0, keys.back) then
if menus[menus[currentMenu].previousMenu] then
PlaySoundFrontend(-1, "BACK", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
setMenuVisible(menus[currentMenu].previousMenu, true)
else
ExiaMenu.CloseMenu()
end
end
optionCount = 0
end
end
end
function ExiaMenu.SetMenuWidth(id, width)
setMenuProperty(id, "width", width)
end
function ExiaMenu.SetMenuX(id, x)
setMenuProperty(id, "x", x)
end
function ExiaMenu.SetMenuY(id, y)
setMenuProperty(id, "y", y)
end
function ExiaMenu.SetMenuMaxOptionCountOnScreen(id, count)
setMenuProperty(id, "maxOptionCount", count)
end
function ExiaMenu.SetTitleColor(id, r, g, b, a)
setMenuProperty(id, "titleColor", {["r"] = r, ["g"] = g, ["b"] = b, ["a"] = a or menus[id].titleColor.a})
end
function ExiaMenu.SetTitleBackgroundColor(id, r, g, b, a)
setMenuProperty(
id,
"titleBackgroundColor",
{["r"] = r, ["g"] = g, ["b"] = b, ["a"] = a or menus[id].titleBackgroundColor.a}
)
end
function ExiaMenu.SetTitleBackgroundSprite(id, textureDict, textureName)
setMenuProperty(id, "titleBackgroundSprite", {dict = textureDict, name = textureName})
end
function ExiaMenu.SetSubTitle(id, text)
setMenuProperty(id, "subTitle", string.upper(text))
end
function ExiaMenu.SetMenuBackgroundColor(id, r, g, b, a)
setMenuProperty(
id,
"menuBackgroundColor",
{["r"] = r, ["g"] = g, ["b"] = b, ["a"] = a or menus[id].menuBackgroundColor.a}
)
end
function ExiaMenu.SetMenuTextColor(id, r, g, b, a)
setMenuProperty(id, "menuTextColor", {["r"] = r, ["g"] = g, ["b"] = b, ["a"] = a or menus[id].menuTextColor.a})
end
function ExiaMenu.SetMenuSubTextColor(id, r, g, b, a)
setMenuProperty(id, "menuSubTextColor", {["r"] = r, ["g"] = g, ["b"] = b, ["a"] = a or menus[id].menuSubTextColor.a})
end
function ExiaMenu.SetMenuFocusColor(id, r, g, b, a)
setMenuProperty(id, "menuFocusColor", {["r"] = r, ["g"] = g, ["b"] = b, ["a"] = a or menus[id].menuFocusColor.a})
end
function ExiaMenu.SetMenuButtonPressedSound(id, name, set)
setMenuProperty(id, "buttonPressedSound", {["name"] = name, ["set"] = set})
end
function KeyboardInput(TextEntry, ExampleText, MaxStringLength)
AddTextEntry("FMMC_KEY_TIP1", TextEntry .. ":")
DisplayOnscreenKeyboard(1, "FMMC_KEY_TIP1", "", ExampleText, "", "", "", MaxStringLength)
blockinput = true
while UpdateOnscreenKeyboard() ~= 1 and UpdateOnscreenKeyboard() ~= 2 do
Citizen.Wait(0)
end
if UpdateOnscreenKeyboard() ~= 2 then
local result = GetOnscreenKeyboardResult()
Citizen.Wait(500)
blockinput = false
return result
else
Citizen.Wait(500)
blockinput = false
return nil
end
end
local function getPlayerIds()
local players = {}
for i = 0, GetNumberOfPlayers() do
if NetworkIsPlayerActive(i) then
players[#players + 1] = i
end
end
return players
end
function DrawText3D(x, y, z, text, r, g, b)
SetDrawOrigin(x, y, z, 0)
SetTextFont(0)
SetTextProportional(0)
SetTextScale(0.0, 0.20)
SetTextColour(r, g, b, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(0.0, 0.0)
ClearDrawOrigin()
end
function math.round(num, numDecimalPlaces)
return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
end
local function RGBRainbow(frequency)
local result = {}
local curtime = GetGameTimer() / 1000
result.r = math.floor(math.sin(curtime * frequency + 0) * 127 + 128)
result.g = math.floor(math.sin(curtime * frequency + 2) * 127 + 128)
result.b = math.floor(math.sin(curtime * frequency + 4) * 127 + 128)
return result
end
function drawNotification(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
end
local allWeapons = {
"WEAPON_KNIFE",
"WEAPON_KNUCKLE",
"WEAPON_NIGHTSTICK",
"WEAPON_HAMMER",
"WEAPON_BAT",
"WEAPON_GOLFCLUB",
"WEAPON_CROWBAR",
"WEAPON_BOTTLE",
"WEAPON_DAGGER",
"WEAPON_HATCHET",
"WEAPON_MACHETE",
"WEAPON_FLASHLIGHT",
"WEAPON_SWITCHBLADE",
"WEAPON_PISTOL",
"WEAPON_PISTOL_MK2",
"WEAPON_COMBATPISTOL",
"WEAPON_APPISTOL",
"WEAPON_PISTOL50",
"WEAPON_SNSPISTOL",
"WEAPON_HEAVYPISTOL",
"WEAPON_VINTAGEPISTOL",
"WEAPON_STUNGUN",
"WEAPON_FLAREGUN",
"WEAPON_MARKSMANPISTOL",
"WEAPON_REVOLVER",
"WEAPON_MICROSMG",
"WEAPON_SMG",
"WEAPON_SMG_MK2",
"WEAPON_ASSAULTSMG",
"WEAPON_MG",
"WEAPON_COMBATMG",
"WEAPON_COMBATMG_MK2",
"WEAPON_COMBATPDW",
"WEAPON_GUSENBERG",
"WEAPON_MACHINEPISTOL",
"WEAPON_ASSAULTRIFLE",
"WEAPON_ASSAULTRIFLE_MK2",
"WEAPON_CARBINERIFLE",
"WEAPON_CARBINERIFLE_MK2",
"WEAPON_ADVANCEDRIFLE",
"WEAPON_SPECIALCARBINE",
"WEAPON_BULLPUPRIFLE",
"WEAPON_COMPACTRIFLE",
"WEAPON_PUMPSHOTGUN",
"WEAPON_SAWNOFFSHOTGUN",
"WEAPON_BULLPUPSHOTGUN",
"WEAPON_ASSAULTSHOTGUN",
"WEAPON_MUSKET",
"WEAPON_HEAVYSHOTGUN",
"WEAPON_DBSHOTGUN",
"WEAPON_SNIPERRIFLE",
"WEAPON_HEAVYSNIPER",
"WEAPON_HEAVYSNIPER_MK2",
"WEAPON_MARKSMANRIFLE",
"WEAPON_GRENADELAUNCHER",
"WEAPON_GRENADELAUNCHER_SMOKE",
"WEAPON_RPG",
"WEAPON_STINGER",
"WEAPON_FIREWORK",
"WEAPON_HOMINGLAUNCHER",
"WEAPON_GRENADE",
"WEAPON_STICKYBOMB",
"WEAPON_PROXMINE",
"WEAPON_BZGAS",
"WEAPON_SMOKEGRENADE",
"WEAPON_MOLOTOV",
"WEAPON_FIREEXTINGUISHER",
"WEAPON_PETROLCAN",
"WEAPON_SNOWBALL",
"WEAPON_FLARE",
"WEAPON_BALL"
}
local Enabled = true
local function TeleportToWaypoint()
if DoesBlipExist(GetFirstBlipInfoId(8)) then
local blipIterator = GetBlipInfoIdIterator(8)
local blip = GetFirstBlipInfoId(8, blipIterator)
WaypointCoords = Citizen.InvokeNative(0xFA7C7F0AADF25D09, blip, Citizen.ResultAsVector()) --Thanks To Briglair [forum.FiveM.net]
wp = true
else
drawNotification("~r~No waypoint!")
end
local zHeigt = 0.0
height = 1000.0
while true do
Citizen.Wait(0)
if wp then
if
IsPedInAnyVehicle(GetPlayerPed(-1), 0) and
(GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1), 0), -1) == GetPlayerPed(-1))
then
entity = GetVehiclePedIsIn(GetPlayerPed(-1), 0)
else
entity = GetPlayerPed(-1)
end
SetEntityCoords(entity, WaypointCoords.x, WaypointCoords.y, height)
FreezeEntityPosition(entity, true)
local Pos = GetEntityCoords(entity, true)
if zHeigt == 0.0 then
height = height - 25.0
SetEntityCoords(entity, Pos.x, Pos.y, height)
bool, zHeigt = GetGroundZFor_3dCoord(Pos.x, Pos.y, Pos.z, 0)
else
SetEntityCoords(entity, Pos.x, Pos.y, zHeigt)
FreezeEntityPosition(entity, false)
wp = false
height = 1000.0
zHeigt = 0.0
drawNotification("~g~Teleported to waypoint!")
break
end
end
end
end
function stringsplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t = {}
i = 1
for str in string.gmatch(inputstr, "([^" .. sep .. "]+)") do
t[i] = str
i = i + 1
end
return t
end
local Spectating = false
function SpectatePlayer(player)
local playerPed = PlayerPedId()
Spectating = not Spectating
local targetPed = GetPlayerPed(player)
if (Spectating) then
local targetx, targety, targetz = table.unpack(GetEntityCoords(targetPed, false))
RequestCollisionAtCoord(targetx, targety, targetz)
NetworkSetInSpectatorMode(true, targetPed)
drawNotification("Spectating " .. GetPlayerName(player))
else
local targetx, targety, targetz = table.unpack(GetEntityCoords(targetPed, false))
RequestCollisionAtCoord(targetx, targety, targetz)
NetworkSetInSpectatorMode(false, targetPed)
drawNotification("Stopped Spectating " .. GetPlayerName(player))
end
end
function ShootPlayer(player)
local head = GetPedBoneCoords(player, GetEntityBoneIndexByName(player, "SKEL_HEAD"), 0.0, 0.0, 0.0)
SetPedShootsAtCoord(PlayerPedId(), head.x, head.y, head.z, true)
end
function MaxOut(veh)
SetVehicleModKit(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0)
SetVehicleWheelType(GetVehiclePedIsIn(GetPlayerPed(-1), false), 7)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 2, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 2) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 3, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 3) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 4, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 4) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 5, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 5) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 6, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 6) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 7, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 7) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 8, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 8) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 9, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 9) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 10, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 10) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 11, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 11) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 12, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 12) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 13, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 13) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 14, 16, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 15, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 15) - 2, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 16, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 16) - 1, false)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 17, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 18, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 19, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 20, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 21, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 22, true)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 23, 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 24, 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 25, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 25) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 27, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 27) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 28, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 28) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 30, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 30) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 33, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 33) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 34, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 34) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 35, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 35) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 38, GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 38) - 1, true)
SetVehicleWindowTint(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1)
SetVehicleTyresCanBurst(GetVehiclePedIsIn(GetPlayerPed(-1), false), false)
SetVehicleNumberPlateTextIndex(GetVehiclePedIsIn(GetPlayerPed(-1), false), 5)
end
function DelVeh(veh)
SetEntityAsMissionEntity(Object, 1, 1)
DeleteEntity(Object)
SetEntityAsMissionEntity(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1, 1)
DeleteEntity(GetVehiclePedIsIn(GetPlayerPed(-1), false))
end
function Clean(veh)
SetVehicleDirtLevel(veh, 15.0)
end
function Clean2(veh)
SetVehicleDirtLevel(veh, 1.0)
end
entityEnumerator = {
__gc = function(enum)
if enum.destructor and enum.handle then
enum.destructor(enum.handle)
end
enum.destructor = nil
enum.handle = nil
end
}
function EnumerateEntities(initFunc, moveFunc, disposeFunc)
return coroutine.wrap(function()
local iter, id = initFunc()
if not id or id == 0 then
disposeFunc(iter)
return
end
local enum = {handle = iter, destructor = disposeFunc}
setmetatable(enum, entityEnumerator)
local next = true
repeat
coroutine.yield(id)
next, id = moveFunc(iter)
until not next
enum.destructor, enum.handle = nil, nil
disposeFunc(iter)
end)
end
function EnumerateObjects()
return EnumerateEntities(FindFirstObject, FindNextObject, EndFindObject)
end
function EnumeratePeds()
return EnumerateEntities(FindFirstPed, FindNextPed, EndFindPed)
end
function EnumerateVehicles()
return EnumerateEntities(FindFirstVehicle, FindNextVehicle, EndFindVehicle)
end
function EnumeratePickups()
return EnumerateEntities(FindFirstPickup, FindNextPickup, EndFindPickup)
end
function RequestControl(entity)
local Waiting = 0
NetworkRequestControlOfEntity(entity)
while not NetworkHasControlOfEntity(entity) do
Waiting = Waiting + 100
Citizen.Wait(100)
if Waiting > 5000 then
drawNotification("Hung for 5 seconds, killing to prevent issues...")
end
end
end
function getEntity(player)
local result, entity = GetEntityPlayerIsFreeAimingAt(player, Citizen.ReturnResultAnyway())
return entity
end
function GetInputMode()
return Citizen.InvokeNative(0xA571D46727E2B718, 2) and "MouseAndKeyboard" or "GamePad"
end
function DrawSpecialText(m_text, showtime)
SetTextEntry_2("STRING")
AddTextComponentString(m_text)
DrawSubtitleTimed(showtime, 1)
end
-- MAIN CODE --
ShowHudComponentThisFrame(14)
Citizen.CreateThread(function()
local headId = {}
while true do
Citizen.Wait(1)
if playerBlips then
-- show blips
for id = 0, 128 do
if NetworkIsPlayerActive(id) and GetPlayerPed(id) ~= GetPlayerPed(-1) then
ped = GetPlayerPed(id)
blip = GetBlipFromEntity(ped)
-- HEAD DISPLAY STUFF --
-- Create head display (this is safe to be spammed)
headId[id] = CreateMpGamerTag(ped, GetPlayerName( id ), false, false, "", false)
wantedLvl = GetPlayerWantedLevel(id)
-- Wanted level display
if wantedLvl then
SetMpGamerTagVisibility(headId[id], 7, true) -- Add wanted sprite
SetMpGamerTagWantedLevel(headId[id], wantedLvl) -- Set wanted number
else
SetMpGamerTagVisibility(headId[id], 7, false)
end
-- Speaking display
if NetworkIsPlayerTalking(id) then
SetMpGamerTagVisibility(headId[id], 9, true) -- Add speaking sprite
else
SetMpGamerTagVisibility(headId[id], 9, false) -- Remove speaking sprite
end
-- BLIP STUFF --
if not DoesBlipExist(blip) then -- Add blip and create head display on player
blip = AddBlipForEntity(ped)
SetBlipSprite(blip, 1)
ShowHeadingIndicatorOnBlip(blip, true) -- Player Blip indicator
else -- update blip
veh = GetVehiclePedIsIn(ped, false)
blipSprite = GetBlipSprite(blip)
if not GetEntityHealth(ped) then -- dead
if blipSprite ~= 274 then
SetBlipSprite(blip, 274)
ShowHeadingIndicatorOnBlip(blip, false) -- Player Blip indicator
end
elseif veh then