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[godot] Fix branch enumeration in setup script.
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spine-godot/build/setup-extension.sh

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@@ -33,7 +33,7 @@ if [ "$mono" != "true" ] && [ "$mono" != "false" ]; then
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exit 1
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fi
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godot_cpp_branch=$(echo $godot_branch | cut -d. -f1-2)
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godot_cpp_branch=$(echo $godot_branch | cut -d. -f1-2 | cut -d- -f1)
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cpus=2
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if [ "$OSTYPE" == "msys" ]; then

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