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[godot] Another build script fix.
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spine-godot/build/build-templates-v4.sh

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@@ -142,8 +142,8 @@ elif [ "$platform" = "web" ]; then
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mv bin/godot.web.template_debug.wasm32.dlink.zip bin/web_dlink_debug.zip
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scons platform=web tools=no threads=no dlink_enabled=yes target=template_release custom_modules="../spine_godot" --jobs=$cpus
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scons platform=web tools=no threads=no dlink_enabled=yes target=template_debug custom_modules="../spine_godot" --jobs=$cpus
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mv bin/godot.web.template_release.wasm32.dlink.nothreads.zip bin/web_dlink_nothreads_release.zip
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mv bin/godot.web.template_debug.wasm32.dlink.nothreads.zip bin/web_dlink_nothreads_debug.zip
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mv bin/godot.web.template_release.wasm32.nothreads.dlink.zip bin/web_dlink_nothreads_release.zip
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mv bin/godot.web.template_debug.wasm32.nothreads.dlink.zip bin/web_dlink_nothreads_debug.zip
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elif [ "$platform" = "android" ]; then
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# --- ANROID ---
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# generates android_release.apk, android_debug.apk, android_source.zip

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