Wuffs' standard library consists of multiple packages, each implementing a particular file format or algorithm. Those packages can be grouped into several categories:
The general pattern is that a package foo
(e.g. jpeg
, png
) contains a
struct bar
(e.g. hasher
, decoder
, etc) that implements a
package-independent interface. For example, every compression decoder struct
would have a transform_io
method. In C, this would be invoked as
// Allocate and initialize the struct.
wuffs_foo__decoder* dec = etc;
// Do the work. Error checking is not shown, for brevity.
wuffs_base__status status = wuffs_foo__decoder__transform_io(dec, etc);
When that C library is used as C++, that last line can be shortened:
wuffs_base__status status = dec->transform_io(etc);
See also the glossary, as well as the notes on:
By default, building Wuffs' standard library builds the entire thing (provided
that you've defined the WUFFS_IMPLEMENTATION
C macro), implementing a variety
of codecs and file formats.
Packages can be individually allow-listed, for smaller binaries and faster
compiles. Opt in by also defining WUFFS_CONFIG__MODULES
and then also
WUFFS_CONFIG__MODULE__ETC
for each ETC
(and its dependencies, listed below)
to enable.
ADLER32: BASE
BMP: BASE
CBOR: BASE
CRC32: BASE
DEFLATE: BASE
GIF: BASE, LZW
GZIP: BASE, CRC32, DEFLATE
JSON: BASE
LZW: BASE
NIE: BASE
PNG: BASE, ADLER32, CRC32, DEFLATE, ZLIB
WBMP: BASE
ZLIB: BASE, ADLER32, DEFLATE
For the auxiliary modules:
AUX_CBOR: AUX_BASE, BASE, CBOR
AUX_IMAGE: AUX_BASE, BASE
and whichever image-related modules (and their dependencies) you want, e.g.GIF
,PNG
, etc.AUX_JSON: AUX_BASE, BASE, JSON