- Motion Capture & Full body IK
- Behave Graph Integration
- Spatialized Input System
- Playback and Recording system
- Migrate from Sequelize to Typebox & JSON Schema
- '/chat' 2D interface to media sessions
- Finish migration to tailwind
- Migrate Scene Hierarchy from threejs to ECS
- Local Development uses Kubernetes
- '/me' Profile, Avatar & Inventory Route
- '/home' Immersive Social Lobby
- AR Map Integration
- Desktop AR Mode
- WebGPU ECS Renderer
- Postprocessing in WebXR
- UI Component Isolation with Storybook
- Automated WebXR Tests with Puppeteer
- Immersive Multiuser Editor
- Object Persistence
- Entity & Asset Servers
- P2P Connection
- P2P networking mode
- Spatial Scene Segmentation
- SFU Chaining
- Spatial Segmentation
- Dynamic Server Stitching
- Procedural Terrain Generation
- Vertex animation shaders / matrix palette
- Content Galore (Vehicles, Space Ships, Laser Swords, Guns)
- Model Editor - WebGLStudio
- Cloud WebGPU Rendering
- and more!!!