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Helping Hand Customisable Entities

max4805 edited this page Apr 18, 2022 · 25 revisions

Table of Contents

Click to expand Table of Contents

Gameplay

Custom Sandwich Lava

Sandwich lava with customizable direction, speed, gap and colors. You can also change these settings mid-room by placing a Custom Sandwich Lava Settings Trigger!

Customizable Crumble Blocks

Crumble blocks that don't respawn after they crumbled, or that respawn after a custom delay. They can also be grouped, so that crumble platforms next to each other crumble together. You can also reskin the outline that appears while they are respawning. They can be made to set a flag when they crumble, in order to trigger other actions based on that.

Customizable Refill

Refill with customizable sprite, particle colors and respawn time.

Secret Berry

Allows you to make your own "secret" berry with custom sprites, sounds and particle colors! The berry won't appear in chapter select and pause menu, and you can pick if it counts in the total number of berries in the chapter or not.

Golden Strawberry with Custom Conditions

A golden berry that can appear even if the player didn't finish the map, didn't unlock C-sides yet and/or died if you want it to.

Flag Badeline Chaser

A Badeline chaser that will not start until a session flag is enabled, and that will vanish if this flag is disabled. (It will not come back if you enable the flag again after that!)

Visual

Reskinnable Star Track and Rotate Spinner

Star track/rotate spinners from chapter 9, except you can change their textures and particle colors.

Reskinnable Swap Block and Reskinnable Kevin

Like regular Swap Blocks and Kevins, except you can change all their textures. You can also change their sounds!

Customizable Glass Blocks

Glass Blocks with customizable background color and star colors. Default values try to replicate the colors seen on early Farewell screenshots. When using those, you should place a controller in the room, as the controller is what renders the contents of the blocks:

  • a Customizable Glass Block Controller allows you to give the same colors to all glass blocks, and has a "persistent" option to make those colors stay in the whole map without putting a controller in each room.
  • Customizable Glass Block Area Controllers allow you to have multiple colors in the same room. To do that, put each controller over the glass blocks it should affect. Do not use a Customizable Glass Block Controller in combination with those!

Custom Summit Checkpoints

Summit checkpoints that can display more than just numbers. You can have minuses, question marks, or make your own digits! You can also completely reskin the checkpoint, and change the confetti colors.

Reskinnable Floating Debris

Reskinnable version of the decorative floating debris found in Farewell.

Reskinnable Playback Billboards

Playback billboards as seen in the wavedash tutorial in Farewell, except you can reskin their borders and disable their extra bloom.

Custom Seeker Barriers

A seeker barrier which allows you to change the background color and/or particle color and direction. If you want to change all seeker barriers on the screen to the same settings, you can use a Seeker Barrier Color Controller instead.

Custom Memorial with Dreaming option

This is the Custom Memorial from Everest, but with an extra "dreaming" option allowing you to pick between the "not dreaming" (end of chapter 1) and the "dreaming" (beginning of chapter 2) memorial. The Everest memorial uses the "Dreaming" checkbox in map metadata for this; if using this checkbox doesn't have side-effects, you don't need this.

Custom Chapter 3 Memo

A customizable version of the memo you find in Oshiro's hotel. You can change the sprite of the paper, and the text displayed on the memo. You can give it a paper sprite with a different height if you want, allowing for shorter or longer text.

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