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LuaBase.h
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#ifndef GARRYSMOD_LUA_LUABASE_H
# define GARRYSMOD_LUA_LUABASE_H
struct Vector {
float x;
float y;
float z;
};
struct QAngle {
float x;
float y;
float z;
};
enum PushSpecial {
SPECIAL_GLOB, // Global table
SPECIAL_ENV, // Environment table
SPECIAL_REG, // Registry table
};
struct lua_State;
typedef int( * CFunc)(lua_State * L);
struct ILuaBase {
// You shouldn't need to use this struct
// Instead, use the UserType functions
struct UserData {
void * data;
unsigned char type;
};
//void (*vector)(double*, double*, struct s_obj*, int);
// Returns the amount of values on the stack
int( * Top)(void);
// Pushes a copy of the value at iStackPos to the top of the stack
void( * Push)(int);
// Pops iAmt values from the top of the stack
void( * Pop)(int);
// Pushes table[key] on to the stack
// table = value at iStackPos
// key = value at top of the stack
void( * GetTable)(int);
// Pushes table[key] on to the stack
// table = value at iStackPos
// key = strName
void( * GetField)(int,
const char * );
// Sets table[key] to the value at the top of the stack
// table = value at iStackPos
// key = strName
// Pops the value from the stack
void( * SetField)(int,
const char * );
// Creates a new table and pushes it to the top of the stack
void( * CreateTable)();
// Sets table[key] to the value at the top of the stack
// table = value at iStackPos
// key = value 2nd to the top of the stack
// Pops the key and the value from the stack
void( * SetTable)(int);
// Sets the metatable for the value at iStackPos to the value at the top of the stack
// Pops the value off of the top of the stack
void( * SetMetaTable)(int);
// Pushes the metatable of the value at iStackPos on to the top of the stack
// Upon failure, returns false and does not push anything
bool( * GetMetaTable)(int);
// Calls a function
// To use it: Push the function on to the stack followed by each argument
// Pops the function and arguments from the stack, leaves iResults values on the stack
// If this function errors, any local C values will not have their destructors called!
void( * Call)(int, int);
// Similar to Call
// See: lua_pcall( lua_State*, int, int, int )
int( * PCall)(int, int, int);
// Returns true if the values at iA and iB are equal
int( * Equal)(int, int);
// Returns true if the value at iA and iB are equal
// Does not invoke metamethods
int( * RawEqual)(int, int);
// Moves the value at the top of the stack in to iStackPos
// Any elements above iStackPos are shifted upwards
void( * Insert)(int);
// Removes the value at iStackPos from the stack
// Any elements above iStackPos are shifted downwards
void( * Remove)(int);
// Allows you to iterate tables similar to pairs(...)
// See: lua_next( lua_State*, int );
int( * Next)(int);
// Deprecated: Use the UserType functions instead of this
void( ** NewUserdata)(unsigned int);
// Throws an error and ceases execution of the function
// If this function is called, any local C values will not have their destructors called!
void( * ThrowError)(const char * );
// Checks that the type of the value at iStackPos is iType
// Throws and error and ceases execution of the function otherwise
// If this function errors, any local C values will not have their destructors called!
void( * CheckType)(int, int);
// Throws a pretty error message about the given argument
// If this function is called, any local C values will not have their destructors called!
void( * ArgError)(int,
const char * );
// Pushes table[key] on to the stack
// table = value at iStackPos
// key = value at top of the stack
// Does not invoke metamethods
void( * RawGet)(int);
// Sets table[key] to the value at the top of the stack
// table = value at iStackPos
// key = value 2nd to the top of the stack
// Pops the key and the value from the stack
// Does not invoke metamethods
void( * RawSet)(int);
// Returns the string at iStackPos. iOutLen is set to the length of the string if it is not NULL
// If the value at iStackPos is a number, it will be converted in to a string
// Returns NULL upon failure
const char( ** GetString)(int, unsigned int * );
// Returns the number at iStackPos
// Returns 0 upon failure
double( * GetNumber)(int);
// Returns the boolean at iStackPos
// Returns false upon failure
bool( * GetBool)(int);
// Returns the C-Function at iStackPos
// returns NULL upon failure
CFunc( * GetCFunction)(int);
// Deprecated: You should probably be using the UserType functions instead of this
void( ** GetUserdata)(int);
// Pushes a nil value on to the stack
void( * PushNil)();
// Pushes the given string on to the stack
// If iLen is 0, strlen will be used to determine the string's length
void( * PushString)(const char * , unsigned int);
// Pushes the given double on to the stack
void( * PushNumber)(double);
// Pushes the given bobolean on to the stack
void( * PushBool)(bool);
// Pushes the given C-Function on to the stack
void( * PushCFunction)(CFunc);
// Pushes the given C-Function on to the stack with upvalues
// See: GetUpvalueIndex()
void( * PushCClosure)(CFunc, int);
// Pushes the given pointer on to the stack as light-userdata
void( * PushUserdata)(void * );
// Allows for values to be stored by reference for later use
// Make sure you call ReferenceFree when you are done with a reference
int( * ReferenceCreate)();
void( * ReferenceFree)(int);
void( * ReferencePush)(int);
// Push a special value onto the top of the stack (see SPECIAL_* enums)
void( * PushSpecial)(PushSpecial);
// Returns true if the value at iStackPos is of type iType
// See: Types.h
bool( * IsType)(int, int);
// Returns the type of the value at iStackPos
// See: Types.h
int( * GetType)(int);
// Returns the name associated with the given type ID
// See: Types.h
// Note: GetTypeName does not work with user-created types
const char( ** GetTypeName)(int);
// Deprecated: Use CreateMetaTable
void( * CreateMetaTableType)(const char * , int);
// Like Get* but throws errors and returns if they're not of the expected type
// If these functions error, any local C values will not have their destructors called!
const char( ** CheckString)(int);
double( * CheckNumber)(int);
// Returns the length of the object at iStackPos
// Works for: strings, tables, userdata
int( * ObjLen)(int);
// Returns the angle at iStackPos
const QAngle( ** GetAngle)(int);
// Returns the vector at iStackPos
const Vector( ** GetVector)(int);
// Pushes the given angle to the top of the stack
void( * PushAngle)(const QAngle * );
// Pushes the given vector to the top of the stack
void( * PushVector)(const Vector * );
// Sets the lua_State to be used by the ILuaBase implementation
// You don't need to use this if you use the LUA_FUNCTION macro
void( * SetState)(lua_State * L);
// Pushes the metatable associated with the given type name
// Returns the type ID to use for this type
// If the type doesn't currently exist, it will be created
int( * CreateMetaTable)(const char * );
// Pushes the metatable associated with the given type
bool( * PushMetaTable)(int);
// Creates a new UserData of type iType that references the given data
void( * PushUserType)(void * , int);
// Sets the data pointer of the UserType at iStackPos
// You can use this to invalidate a UserType by passing NULL
void( * SetUserType)(int, void * );
// Returns the data of the UserType at iStackPos if it is of the given type
};
// For use with ILuaBase::PushSpecial
struct lua_State {
unsigned char _ignore_this_common_lua_header_[48 + 22];
ILuaBase * luabase;
};
#endif