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According to the OpenXR Specification,
a. the tracked position is at the palm centroid
b. its +X axis away from palm for left hand, -X away from palm for right hand
c. its +Z runs along the head line of the palm towards thumb/index finger
This can also be done by orientating correctly in the TrackedAlias child.
This is also only required I believe if you have your Plugin-Provider set to OpenXR. I think if you have it set to Oculus then it would work naturally on the Quest but obviously not for any other headset.
can also help and use the Device pose as the parent, although it would still require the interactor/avatar to be orientated according to the above post.
a. the tracked position is at the palm centroid
b. its +X axis away from palm for left hand, -X away from palm for right hand
c. its +Z runs along the head line of the palm towards thumb/index finger
Additional Context
The OpenXR Specification: 6.3.2. Input subpaths
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