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To make this happen, it needs also to mutate the transform position.
= Transform Position+Scale Mutator
Should it be made another mutator instead of modifying the current one?
At the moment the TransformScaleMutator will only scale a Target from the center origin point.
Scaled only down z-axis
It would be good if an optional Scale Origin GameObejct could be provided to specify a different origin point to apply the scale from.
Scaled only down z-axis with an origin point
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