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premake5.lua
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function define_C()
language "C"
end
function define_Cpp()
language "C++"
end
function string.starts(String,Start)
return string.sub(String,1,string.len(Start))==Start
end
function link_to(lib)
links (lib)
includedirs ("../"..lib,"../"..lib.."/include" )
end
function download_progress(total, current)
local ratio = current / total;
ratio = math.min(math.max(ratio, 0), 1);
local percent = math.floor(ratio * 100);
print("Download progress (" .. percent .. "%/100%)")
end
function check_raylib()
if(os.isdir("raylib") == false and os.isdir("raylib-master") == false) then
if(not os.isfile("raylib-master.zip")) then
print("Raylib not found, downloading from github")
local result_str, response_code = http.download("https://github.com/raysan5/raylib/archive/refs/heads/master.zip", "raylib-master.zip", {
progress = download_progress,
headers = { "From: Premake", "Referer: Premake" }
})
end
print("Unzipping to " .. os.getcwd())
zip.extract("raylib-master.zip", os.getcwd())
os.remove("raylib-master.zip")
end
end
workspaceName = path.getbasename(os.getcwd())
workspace (workspaceName)
configurations { "Debug", "Release"}
platforms { "x64", "x86"}
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
filter { "platforms:x64" }
architecture "x86_64"
filter {}
targetdir "bin/%{cfg.buildcfg}/"
if(os.isdir("game")) then
startproject(workspaceName)
end
check_raylib();
include ("raylib_premake5.lua")
if(os.isdir("game")) then
include ("game")
end
folders = os.matchdirs("*")
for _, folderName in ipairs(folders) do
if (folderName ~= "app" and string.starts(folderName, "raylib") == false and string.starts(folderName, "_") == false and string.starts(folderName, ".") == false) then
if (os.isfile(folderName .. "/premake5.lua")) then
print(folderName)
include (folderName)
end
end
end