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Core.js
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Core.js
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var tick = setInterval(iTick, 1000); //Starts the tick every second
mana = 30;
mPS = 0.5; //Mana Per Second
manaAbs = 0;
mHP = null;
hP = null;
hpRegen = 0.1;
hpRegenSpeed = 0.01;
maxLevel = false;
infStop = true;
gold = null;
function iTick(){ //The tick, runs every second
mana += mPS; //Adds Mana Per Second to Mana
if(mHP && hP<mHP){
hP+=hpRegen;
}
if(mHP && hP>mHP){
hP = mHP;
}
updateStatus();
checkFlags(upgrades);
}
function cTick(){
updateStatus();
}
function updateStatus(){ //Updates the frontend that the user sees. Mana, MPS, HP, etc.
var stringMe = [Round(hP,2),Round(mHP,2),mana,mPS,];
var verboseString = [" | HP: ","/"," | Mana: "," | Mana Per Second: "];
var buffer = "";
for(x=0;x<stringMe.length;x++){
if(stringMe[x] !== null){
buffer += verboseString[x];
buffer += JSON.stringify(stringMe[x]);
}
}
document.getElementById("statusBar").innerHTML = buffer;
}
function upgrade(type, cost, num, bID, func){ //Upgrade function uses values in the buttons to add stuff to the player.
if(mana >= cost){
window[type] += num
//alert(window[type]);
//alert(window.type);
//alert(mPS);
mana -= cost;
updateStatus();
//if(del){
var delMe = "upgr"+bID;
var delElement = document.getElementById(delMe);
delElement.parentNode.removeChild(delElement);
//}
var logElement = document.getElementById("logBox");
var logAdd = document.createElement("p")
var logText = document.createTextNode(consoleUp[bID]);
logAdd.setAttribute("id", "log"+(bID+1));
logAdd.appendChild(logText);
logElement.insertBefore(logAdd, logElement.firstElementChild);
eval(func);
}
}
function absorb(){
var maxMana = 100000000;
if(mHP==1){Narr(0);}
if(manaAbs>maxMana && maxLevel==false){
maxLevel=true;
manaAbs=maxMana;
}
if(manaAbs<maxMana && maxLevel==false){ // If current absorbed is less than the max
if(mana>maxMana-manaAbs){ // If adding mana to the abs would make it go over the max
var diff = maxMana-manaAbs;
mana-=diff;
manaAbs+=diff;
}
else{
manaAbs+=mana;
mana=0;
}
}
divmod = manaAbs/maxMana
console.log(divmod);
if(divmod!==1){
mHP = (1+(999999*(divmod))/ /* 10* */(1-(divmod)));
}
else{
if(infStop==true){
mHP=1000000
}
else{
Narr(1)
mHP = (1+999999*(divmod))/(1-(divmod));
var delElement = document.getElementById("absorbBut");
delElement.parentNode.removeChild(delElement);
}
}
hpRegen = mHP*hpRegenSpeed;
updateStatus();
}
function toggleCombat() {
if(tick != false){
clearInterval(tick);
tick = false;
}
else{
tick = setInterval(iTick, 1000);
}
toggleVisible("active")
}
function toggleVisible(type) {
$(".toggle").hide(500);
$("."+type).show(500);
$(".viewControl").removeAttr("disabled");
$("#"+type+"But").attr("disabled","disabled");
}
function refreshLog() {
$("#logBox").toggle(1);$("#logBox").toggle(1);
}
function test1(){ //Dev function. For testing.
mana+=10000000;
updateStatus();
}
function test2(){
infStop = false;
console.log("A god is you");
updateStatus();
}