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Implement file system watcher for textures (strata / decals) #22
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It would need something such as this: Which allows you to receive events when a file is changed on disk. Files are changed often when using procedural software such as Gaea, usually decals and/or map-wide content that are prime candidates for this. Based on the reload function here: FAForeverMapEditor/Assets/Scripts/UI/Tools/Stratum/StratumInfo.cs Lines 327 to 372 in ef33839
The current data is defined here: With the terrain textures defined here:
With the class responsible for the textures being here: FAForeverMapEditor/Assets/Scripts/Ozone SCMAP Code/ScmapEditor.cs Lines 50 to 60 in ef33839
My suggestion would be to do the following steps, in separate pull requests:
I hope that gives you a direction. Note that I have not worked with the code that much, which means that the suggestions may be wrong. |
@Garanas could you please provide a short description on the how the desired outcome would look
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