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Add Support For Featured Mods (per mission). #163
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An update to this issue: running a custom init is enough now, said init can be found here: The DB structure should be updated to include either an init field per map entry, or the logic that processes the maps per type (campaign list) should be changed to support assigning a specific init per type of mission. |
No an init is not enough XD |
We need to have a featured mod or even two because we need coop and nomands at once right? |
Are nomad missions single player only or can you play them in coop as well? |
you can play them in coop as well. |
In that case we should refactor the coop table to support other featured mods instead of adding more tables |
Add an extra table or column to the FAF DB to support featured mods with different missions. We're currently waiting on this for Nomads Coop. The idea would be to set a mod for each mission (E.G. All existing coop maps would run with the original
init_coop
mod, and Nomads missions should run withinit_coop_n
mod). The files can be found on our organisation for the Nomads Coop Featured Mod. Once this has been completed, the client maintainers can fetch the relevant information and files from the DB and apply them before the game is launched.Nomads Coop Featured Mod: https://github.com/FAForever/NCoop
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