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Add Support For Featured Mods (per mission). #163

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JJ173-zz opened this issue Aug 9, 2018 · 6 comments
Open

Add Support For Featured Mods (per mission). #163

JJ173-zz opened this issue Aug 9, 2018 · 6 comments

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@JJ173-zz
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JJ173-zz commented Aug 9, 2018

Add an extra table or column to the FAF DB to support featured mods with different missions. We're currently waiting on this for Nomads Coop. The idea would be to set a mod for each mission (E.G. All existing coop maps would run with the original init_coop mod, and Nomads missions should run with init_coop_n mod). The files can be found on our organisation for the Nomads Coop Featured Mod. Once this has been completed, the client maintainers can fetch the relevant information and files from the DB and apply them before the game is launched.

Nomads Coop Featured Mod: https://github.com/FAForever/NCoop

@Exotic-Retard
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An update to this issue: running a custom init is enough now, said init can be found here:
https://github.com/FAForever/NomadMissions/blob/master/init_NomadsCoop.lua

The DB structure should be updated to include either an init field per map entry, or the logic that processes the maps per type (campaign list) should be changed to support assigning a specific init per type of mission.

@1-alex98
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1-alex98 commented Jul 4, 2019

No an init is not enough XD

@1-alex98
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1-alex98 commented Jul 4, 2019

We need to have a featured mod or even two because we need coop and nomands at once right?

1-alex98 added a commit that referenced this issue Jul 4, 2019
1-alex98 added a commit that referenced this issue Jul 4, 2019
@Brutus5000
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Are nomad missions single player only or can you play them in coop as well?

@Exotic-Retard
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you can play them in coop as well.

@Brutus5000
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In that case we should refactor the coop table to support other featured mods instead of adding more tables

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4 participants