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BRNT3SHBM2

(Jip) Willem Wijnia edited this page Jun 6, 2024 · 2 revisions

"Mayhem IV": Prototype Ultraheavy Battlemech

Mayhem IV
Prototype Ultraheavy Battlemech
Source: Total Mayhem
Unit ID: brnt3shbm2
Faction: UEF
Tech level: 4 (Experimental)
Health: 150000
Armour: Experimental
Energy cost: 2000000
Mass cost: 110000
Build time: 51000
Vision radius: 50 (1 km)
Water vision radius: 10 (200 m)
Radar radius: 60 (1.2 km)
Sonar radius: 40 (0.8 km)
Omni radius: 50 (1 km)
Motion type: RULEUMT_Amphibious
Movement speed: 1.8 (36 m/s)
Weapons: 14 (Details)
Wreckage: 135000
89100

"Mayhem IV" is a UEF seabed amphibious unit included in Total Mayhem. It is classified as a prototype ultraheavy battlemech unit.

Contents
  1. Abilities
  2. Order capabilities
  3. Weapons
  4. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Omni Sensor
  • Amphibious
  • Anti-Air
  • Radar
  • Sonar
  • Volatile
  • Torpedoes
  • Massive

Order capabilities

The following orders can be issued to the unit:

Weapons

Gauss Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBM2proj
DPS estimate: 2600 (?)
Damage: 2600 (?)
Damage radius: 4 (80 m)
Damage type: Normal
Max range: 95 (1.9 km)
Firing cycle: Once every 1.0s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT2SNIPERproj
DPS estimate: 1333 (?)
Damage: 400 (?)
Damage radius: 1 (20 m)
Damage type: Normal
Max range: 75 (1.5 km)
Firing cycle: Once every 0.3s (?)
Gauss Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRLAproj
DPS estimate: 783 (?)
Damage: 1400 (?)
Damage radius: 3 (60 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 105 (2.1 km)
Min range: 20 (400 m)
Firing cycle: Once every 14.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRL2Aproj
DPS estimate: 416 (?)
Damage: 650 (?)
Damage radius: 3 (60 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 80 (1.6 km)
Min range: 20 (400 m)
Firing cycle: Once every 12.5s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRL2Aproj
DPS estimate: 364 (?)
Damage: 650 (?)
Damage radius: 3 (60 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 80 (1.6 km)
Min range: 20 (400 m)
Firing cycle: Once every 14.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRL2Aproj
DPS estimate: 416 (?)
Damage: 650 (?)
Damage radius: 3 (60 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 80 (1.6 km)
Min range: 20 (400 m)
Firing cycle: Once every 12.5s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBMNEWRL2Aproj
DPS estimate: 364 (?)
Damage: 650 (?)
Damage radius: 3 (60 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 80 (1.6 km)
Min range: 20 (400 m)
Firing cycle: Once every 14.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Land)
Projectile: NULLWEAPON
DPS estimate: 0 (?)
Damage: 0 (?)
Damage radius: 0
Damage type: Normal
Max range: 365 (7.3 km)
Min range: 0
Firing arc: 90°
Firing cycle: Once every 20.0s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3SHBM2EMPproj
DPS estimate: 250 (?)
Damage: 2500 (?)
Damage radius: 25 (0.5 km)
Damage type: Normal
Max range: 20 (400 m)
Firing cycle: Once every 10.0s (?)
Angler Torpedo

Target type: RULEWTT_Unit
(Anti-Naval)
Projectile: TANAnglerTorpedo01
DPS estimate: 100 (?)
Damage: 500 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 45 (0.9 km)
Firing cycle: Once every 10.0s (?)
Flayer SAM Launcher

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: TAAMissileFlayer01
DPS estimate: 222 (?)
Damage: 200 (?)
Damage radius: 0
Damage instances: 4 projectiles
Damage type: Normal
Max range: 60 (1.2 km)
Firing cycle: Once every 3.6s (?)
Death Nuke

Projectile: SCUDeath01
Damage: 1000 (?)
Damage radius: 8 (160 m)
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 50 kills gives: +15000 (+0/s)
  2. 100 kills gives: +30000 (+0/s)
  3. 150 kills gives: +45000 (+0/s)
  4. 200 kills gives: +60000 (+0/s)
  5. 250 kills gives: +75000 (+30/s)
Categories : UEF · EXPERIMENTAL · MOBILE · DIRECTFIRE · LAND
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