From 0e1d3ff433e066e15c42ebf8d80bac8486a393c6 Mon Sep 17 00:00:00 2001 From: lL1l1 <82986251+lL1l1@users.noreply.github.com> Date: Wed, 6 Nov 2024 22:47:56 -0800 Subject: [PATCH] Reduce Disruptor DPS for new accuracy --- changelog/snippets/balance.6481.md | 5 +++-- units/URB2302/URB2302_unit.bp | 2 +- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/changelog/snippets/balance.6481.md b/changelog/snippets/balance.6481.md index 0e4269452a..4a4803307b 100644 --- a/changelog/snippets/balance.6481.md +++ b/changelog/snippets/balance.6481.md @@ -26,9 +26,10 @@ - Mass cost: 69600 -> 70000 (+0.6%) - Energy cost: 1305000 -> 1313000 (+0.6%) - Build time: 105000 -> 105600 (+0.6%) - - DPS with 4 T3 pgens: 804 -> 884 (+9.87%) + - DPS with 4 T3 pgens: 804 -> 844 (+5.0%) - Damage: 3700 -> 3800 - - Base Reload: 7.7s -> 7.2s + - Base Reload: 7.7s -> 7.5s + - As it has a lot of splash radius and there is a significant accuracy buff for the Disruptor in this patch, the DPS isn't increased as much as calculated vs T3 shields. - (#6482) Balance accuracy of T3 static artillery: The accuracy is balanced for DPS dealt to multiple Seraphim T3 shields (accounts for splash damage), a scenario similar to how a high value target would be protected late-game where T3 artillery plays a role. diff --git a/units/URB2302/URB2302_unit.bp b/units/URB2302/URB2302_unit.bp index f2fab38718..59f56781e0 100644 --- a/units/URB2302/URB2302_unit.bp +++ b/units/URB2302/URB2302_unit.bp @@ -164,7 +164,7 @@ UnitBlueprint{ RackSalvoSize = 1, RackSlavedToTurret = false, RangeCategory = "UWRC_IndirectFire", - RateOfFire = 10/72, --10/integer interval in ticks + RateOfFire = 10/75, --10/integer interval in ticks RenderFireClock = true, TargetPriorities = { "EXPERIMENTAL MASSFABRICATION",