diff --git a/changelog/snippets/balance.6383.md b/changelog/snippets/balance.6383.md new file mode 100644 index 0000000000..ba3d8a1092 --- /dev/null +++ b/changelog/snippets/balance.6383.md @@ -0,0 +1,7 @@ +- (#6383) The Soul Ripper's Iridium Rocket Packs gain the same area of effect radius as its primary weapons. Visually, these weapons appeared like they dealt damage in an area of effect, however, this was never the case. Due to being very inaccurate, this caused them to underperform against smaller units. + + - Soul Ripper: Experimental Gunship (URA0401): + - Iridium Rocket Pack (x2): + - DamageRadius: 0 --> 3 + - Damage: 190 --> 150 + - DPS: 285 --> 225 diff --git a/units/URA0401/URA0401_unit.bp b/units/URA0401/URA0401_unit.bp index 59a386df63..152774a95c 100644 --- a/units/URA0401/URA0401_unit.bp +++ b/units/URA0401/URA0401_unit.bp @@ -229,7 +229,8 @@ UnitBlueprint{ AutoInitiateAttackCommand = true, BallisticArc = "RULEUBA_None", CollideFriendly = false, - Damage = 190, + Damage = 150, + DamageRadius = 3, DamageType = "Normal", DisplayName = "Iridium Rocket Pack", FireTargetLayerCapsTable = { @@ -293,7 +294,8 @@ UnitBlueprint{ AutoInitiateAttackCommand = true, BallisticArc = "RULEUBA_None", CollideFriendly = false, - Damage = 190, + Damage = 150, + DamageRadius = 3, DamageType = "Normal", DisplayName = "Iridium Rocket Pack", FireTargetLayerCapsTable = {