From 94234354aee38bd46cb5284b5a0999055a37873c Mon Sep 17 00:00:00 2001 From: Basilisk3 <126026384+Basilisk3@users.noreply.github.com> Date: Wed, 31 Jul 2024 23:22:43 +0200 Subject: [PATCH 1/5] Enable the SR's Iridium Rocket Pack to deal damage in an area of effect --- units/URA0401/URA0401_unit.bp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/units/URA0401/URA0401_unit.bp b/units/URA0401/URA0401_unit.bp index 59a386df63..c55ab07836 100644 --- a/units/URA0401/URA0401_unit.bp +++ b/units/URA0401/URA0401_unit.bp @@ -229,7 +229,8 @@ UnitBlueprint{ AutoInitiateAttackCommand = true, BallisticArc = "RULEUBA_None", CollideFriendly = false, - Damage = 190, + Damage = 150, + DamageRadius = 3, DamageType = "Normal", DisplayName = "Iridium Rocket Pack", FireTargetLayerCapsTable = { From ce9c91c12bd89208029838ff6041353cdf148f78 Mon Sep 17 00:00:00 2001 From: Basilisk3 <126026384+Basilisk3@users.noreply.github.com> Date: Thu, 1 Aug 2024 23:20:29 +0200 Subject: [PATCH 2/5] Create balance.6383.md --- changelog/snippets/balance.6383.md | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 changelog/snippets/balance.6383.md diff --git a/changelog/snippets/balance.6383.md b/changelog/snippets/balance.6383.md new file mode 100644 index 0000000000..8879086b80 --- /dev/null +++ b/changelog/snippets/balance.6383.md @@ -0,0 +1,7 @@ +- (#6383) The Soul Ripper's Iridium Rocket Packs gain the same area of effect radius as its primary weapons. Visually, these weapons appeared like they dealt damage in an area of effect, however, this was never the case. Due to being very inaccurate, this caused them to underperform against smaller units. + + - Soul Ripper: Experimental Gunship (URA0401): + - Iridium Rocket Pack (x2): + - DamageRadius: 0 --> 3 + - Damage: 190 --> 150 + - DPS: 295 --> 225 From d9d8eaa88d2340e504b724da0a0da775e5e00449 Mon Sep 17 00:00:00 2001 From: Basilisk3 <126026384+Basilisk3@users.noreply.github.com> Date: Thu, 1 Aug 2024 23:27:55 +0200 Subject: [PATCH 3/5] Update balance.6383 --- changelog/snippets/balance.6383.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/changelog/snippets/balance.6383.md b/changelog/snippets/balance.6383.md index 8879086b80..cf3527383a 100644 --- a/changelog/snippets/balance.6383.md +++ b/changelog/snippets/balance.6383.md @@ -1,6 +1,6 @@ - (#6383) The Soul Ripper's Iridium Rocket Packs gain the same area of effect radius as its primary weapons. Visually, these weapons appeared like they dealt damage in an area of effect, however, this was never the case. Due to being very inaccurate, this caused them to underperform against smaller units. - - Soul Ripper: Experimental Gunship (URA0401): + - Soul Ripper: Experimental Gunship (URA0401): - Iridium Rocket Pack (x2): - DamageRadius: 0 --> 3 - Damage: 190 --> 150 From 525164b2a60662f797cf86cafcc8032affc09b56 Mon Sep 17 00:00:00 2001 From: Basilisk3 <126026384+Basilisk3@users.noreply.github.com> Date: Thu, 22 Aug 2024 15:15:45 +0200 Subject: [PATCH 4/5] Fix a typo --- changelog/snippets/balance.6383.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/changelog/snippets/balance.6383.md b/changelog/snippets/balance.6383.md index cf3527383a..ba3d8a1092 100644 --- a/changelog/snippets/balance.6383.md +++ b/changelog/snippets/balance.6383.md @@ -4,4 +4,4 @@ - Iridium Rocket Pack (x2): - DamageRadius: 0 --> 3 - Damage: 190 --> 150 - - DPS: 295 --> 225 + - DPS: 285 --> 225 From 8e9c4887c7fa5f479df628a199b94d70ff7cc09a Mon Sep 17 00:00:00 2001 From: Basilisk3 <126026384+Basilisk3@users.noreply.github.com> Date: Mon, 11 Nov 2024 19:01:56 +0100 Subject: [PATCH 5/5] Update the changes --- units/URA0401/URA0401_unit.bp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/units/URA0401/URA0401_unit.bp b/units/URA0401/URA0401_unit.bp index c55ab07836..152774a95c 100644 --- a/units/URA0401/URA0401_unit.bp +++ b/units/URA0401/URA0401_unit.bp @@ -294,7 +294,8 @@ UnitBlueprint{ AutoInitiateAttackCommand = true, BallisticArc = "RULEUBA_None", CollideFriendly = false, - Damage = 190, + Damage = 150, + DamageRadius = 3, DamageType = "Normal", DisplayName = "Iridium Rocket Pack", FireTargetLayerCapsTable = {