diff --git a/textures/ui/common/icons/units/INU0301_RAS_icon.dds b/textures/ui/common/icons/units/INU0301_RAS_icon.dds new file mode 100644 index 00000000..65407bed Binary files /dev/null and b/textures/ui/common/icons/units/INU0301_RAS_icon.dds differ diff --git a/units/INU0001/INU0001_script.lua b/units/INU0001/INU0001_script.lua index 712ae68a..7338e472 100644 --- a/units/INU0001/INU0001_script.lua +++ b/units/INU0001/INU0001_script.lua @@ -527,7 +527,7 @@ INU0001 = Class(ACUUnit) { elseif enh == 'ResourceAllocationRemove' then self:RemoveToggleCap('RULEUTC_ProductionToggle') self:SetProductionPerSecondEnergy(20) - self:SetProductionPerSecondmass(1) + self:SetProductionPerSecondMass(1) -- --------------------------------------------------------------------------------------- -- RAPID REPAIR diff --git a/units/INU0301/INU0301_unit.bp b/units/INU0301/INU0301_unit.bp index b3738cea..85c97308 100644 --- a/units/INU0301/INU0301_unit.bp +++ b/units/INU0301/INU0301_unit.bp @@ -1242,6 +1242,8 @@ UnitBlueprint { Description = 'Support Armored Command Unit (Preset: Producer)', Enhancements = { 'ResourceAllocation', + 'EngineeringLeft', + 'EngineeringRight', }, HelpText = 'Houses a Nomads soldier. Can be Customised as a heavy combatant, improved T3 engineer or combination. Enhanced during construction with engineering capabilities on both arms and resource generator on its back.', SortCategory = 'SORTCONSTRUCTION', @@ -1255,8 +1257,6 @@ UnitBlueprint { BuildIconSortPriority = 20, Description = 'Support Armored Command Unit (Preset: RAS)', Enhancements = { - 'EngineeringLeft', - 'EngineeringRight', 'ResourceAllocation', }, HelpText = 'Houses a Nomads soldier. Can be Customised as a heavy combatant, improved T3 engineer or combination. Enhanced during construction with engineering capabilities on both arms and resource generator on its back.',