The TMD range of Battleships and the Battlecruiser has been nerfed to make them less self-sufficient and push them to use Cruisers and Aircraft Carriers for adequate TMD coverage.
The TMD range of Battleships and the Battle-cruiser has been nerfed to make them less self-sufficient and push them to use Cruisers and Aircraft Carriers for adequate TMD coverage.
Torpedo Bombers
-
All of the Tech 2 Torpedo Bombers now have the same number of projectiles. This is important as they are vulnerable to anti-torps now.
+
All of the Tech 2 Torpedo Bombers now have the same number of projectiles. This is important as they are vulnerable to anti-torpedoes now.
UEF
@@ -561,7 +561,7 @@ Strategic Bombers
- Mass Cost:
2100 1750
- Energy Cost:
144k 180k
- - Buildtime:
9.6k 12k
+ - Build Time:
9.6k 12k
- Rate of Fire:
5s 8s
diff --git a/balance/3774.html b/balance/3774.html
index f1c87a1..568030e 100644
--- a/balance/3774.html
+++ b/balance/3774.html
@@ -38,7 +38,7 @@
HP Reductions (Part 1)
-
The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the lategame and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.
+
The goal with all the HP reductions in general is to allow more options for aggressive play, especially in the late game and to bring the game closer to how it is working with the current low t2 pg HP and its impact on the game.
The goal with increasing the HP differences between the factions is to make them a relevant and interesting part of the game, rather than a visual difference without much impact. The changes are aimed to increase faction diversity and attempt to even out the current differences in power between the factions by giving them more unique strengths and weaknesses, rather than making them more equal. This are rather big changes, but we believe they will make the game more diverse and interesting.
-
To compensate cybran a bit for the rather large nerfs, and to accompany their new weakness with a strength that fits to them, all their nerfed buildings do (very slowly) regenerate health now in return. They are more vulnerable, but if you don't kill them they will be back at full HP after about 10 minutes for each building.
+
To compensate cybran a bit for the rather large nerf's, and to accompany their new weakness with a strength that fits to them, all their nerfed buildings do (very slowly) regenerate health now in return. They are more vulnerable, but if you don't kill them they will be back at full HP after about 10 minutes for each building.
T1 Land/Air/Navy and T2 Land/Air Support Factories
@@ -133,7 +133,7 @@ HP Reductions (Part 2)
These changes have many interesting side effects and small direct or indirect buffs to specific units and factions. Some examples?
- Tired of getting first bombed, or losing your t2 PGs to corsairs? You can pick UEF now, and enjoy their additional toughness.
- - Or you always felt bad for the Notha (Seraphim Fighterbomber) to be just a less fancy version of the corsair? While corsairs are still better at what they excel at, Nothas can kill t2 mex with 2 bombs now, something Corsairs can only do if they are very lucky and hit all their bombs.
+ - Or you always felt bad for the Notha (Seraphim Fighter bomber) to be just a less fancy version of the corsair? While corsairs are still better at what they excel at, Nothas can kill t2 mex with 2 bombs now, something Corsairs can only do if they are very lucky and hit all their bombs.
- Or you have enough of cybran players TMLing your stuff over and over, even when you have TMD? They can keep doing this, but many of their buildings are very vulnerable to TMLs themself now..
diff --git a/balance/3775.html b/balance/3775.html
index e3cee0b..a72d90c 100644
--- a/balance/3775.html
+++ b/balance/3775.html
@@ -17,7 +17,7 @@
Patch 3775
Date: November 19th 2023
Welcome to the patchnotes for the 3775.
- This patch aims at tackling the main issues of competitive team games: snipers, Ahwassa, ASAF spam, and T2 Arty. We're also rebalancing the walls to go hand in hand with the changes made to the engine.
+ This patch aims at tackling the main issues of competitive team games: snipers, Ahwassa, ASAF spam, and T2 Arty. We're also re-balancing the walls to go hand in hand with the changes made to the engine.
We wish you good luck and much fun playing with the new patch!
-- Balance Team
@@ -167,7 +167,7 @@ T3 Sniper Bots
to catch them if they are out of position. The cost changes shift the snipers to a later stage
of T3 as it will be impossible to spam them out effectively without bigger investment into
energy infrastructure. This should also make it much harder to quickly rush snipers and
- completely nulify an aggressive ACU.
+ completely nullify an aggressive ACU.
Aeon
@@ -414,7 +414,7 @@ Mercy
T3 Air Superiority Fighters
-
Reduce the size of ASF blobs in the lategame. Reduce ASF effectiveness vs interceptors (due to
+
Reduce the size of ASF blobs in the late game. Reduce ASF effectiveness vs interceptors (due to
larger overkill). Bring ASF mass cost more in line with other T3 units.
Aeon
@@ -561,7 +561,7 @@
T2 Artillery
Tech 3 Power Generators Adjacency
This change effects only buildings the size of a factory and the ones that have active
consumption (as opposed to maintenance, for example radar is unaffected).
-
T3 pgen adjacency is extremely efficient and scaling your air grid by adding extra T3 pgens and
+
T3 pgen adjacency is extremely efficient and scaling your air grid by adding extra T3 power generators and
support air factories is the only viable choice. With this change, we hope to force players to
make a conscious decision if they wish to quickly scale their production by increasing the
assistance on their HQ or reap the long-term benefits of expanding their air grid. This change
diff --git a/balance/3776.html b/balance/3776.html
index 1821857..c586152 100644
--- a/balance/3776.html
+++ b/balance/3776.html
@@ -62,7 +62,7 @@
T2 UEF Naval Support Factory
-
Mass Storage
+
Mass Storage
Mass storage hp has been given some hp back, so that it is more in line with their cost.
- UEF HP:
760 1200
@@ -139,7 +139,7 @@ T3 Buildings
T2 Radar
-
We have reduced the maintenance cost of T2 radars to encourage this intel option in the midgame.
+
We have reduced the maintenance cost of T2 radars to encourage this intel option in the mid-game.
- Maintenance Cost:
250 200
@@ -168,7 +168,7 @@
-
+
diff --git a/balance/3801.html b/balance/3801.html
index 7232ce1..b3e6635 100644
--- a/balance/3801.html
+++ b/balance/3801.html
@@ -13,7 +13,7 @@
Patch 3801
Date: March 15 2024
-
This balance update comprises numerous minor adjustments to certain units, providing them with backup capabilities at a distance. Additionally, there are a few significant changes, such as the introduction of the new Teleport mechanic, alongside some slight nerfs.
+
This balance update comprises numerous minor adjustments to certain units, providing them with backup capabilities at a distance. Additionally, there are a few significant changes, such as the introduction of the new Teleport mechanic, alongside some slight nerf's.
-- Balance Team
@@ -374,7 +374,7 @@
Stork
- SalvoSize:
5 4
-
Skimmer
+
Skimmer
- Damage:
150 187.5
- SalvoSize:
5 4
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diff --git a/index.html b/index.html
index 8e4443f..7f520fa 100644
--- a/index.html
+++ b/index.html
@@ -30,40 +30,40 @@
-
-
-
-
-
-
-
FAForever Patchnotes
-
One Location where the Balance & Game Patchnote are Available in an easy-to-read manner.
-
-
-
-
Balance
-
-
+
+
+
+
+
+
+
FAForever Patchnotes
+
One Location where the Balance & Game Patchnote are Available in an easy-to-read manner.
-
-
-
-
Game
-
To see Game Patches before 2020 Click here.
-
-
-
-
Upcoming Balance Changes
-
You can see the latest changes here.
This list of the current changes is on the FAF Develop game type and is subject to changes.
-
-
-
-
Report Any Issues
-
If you see any issues report please submit a report here.
-
-
-
+
+
+
Game
+
To see Game Patches before 2020 Click here.
+
+
+
+
+
+
+
Upcoming Balance Changes
+
You can see the latest changes here.
This list of the current changes is on the FAF Develop game type and is subject to changes.
+
+
+
+
Report Any Issues
+
If you see any issues report please submit a report here.
+
+
+