-
Notifications
You must be signed in to change notification settings - Fork 61
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Send estimated wait time when joining a queue #930
Comments
I've opened a PR to add the player count of the queue as a dimension to the matchmaking search time metric in Prometheus. How does one take a look at these metrics for PROD? |
You need to ask our server admins for access. But I am not sure how having this info in Prometheus is supposed to help? |
My idea was to add the dimension to prometheus to get initial regression modelling for the server calculations. We'd need a sufficiently large sample size for the linear regression so we can store it in prometheus to perform the regression. The other option is to store it in the DB for queue, # of players in the queue, and time it took to find a match. |
I'd say it should be stored in the db otherwise it would be hard to get the info out of Prometheus again |
Okay too easy. I'll close that PR and get to work on that change. |
The server already logs the wait time of each search party. This data would need to be aggregated for rating brackets and sent to the client, which can then display it to the user.
Challenges:
Implementation idea:
We log the wait time together with total online players at that moment and the rating of the matched players. With some linear regressions we can then provide an estimate for a given rating and current number of online players
The text was updated successfully, but these errors were encountered: