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This would fix the niche case of the Solace, which fires multiple splitting projectiles. (It is the only unit with splitting projectiles that has MuzzleSalvoSize > 1).
At the moment:
shots = split amount
With the fix:
shots = projectiles fired per reload * split amount
PS:
Prior to #98, solace's calculation was:
shots = projectiles fired per reload.
The text was updated successfully, but these errors were encountered:
The calculation for number of shots for a weapon with a projectile that splits
(https://github.com/FAForever/spooky-db/blob/master/app/js/UnitDecorator.js#L190)
should be
shots = shots * projectileMultiplierLookup[weapon.ProjectileId];
not
shots = projectileMultiplierLookup[weapon.ProjectileId];
This would fix the niche case of the Solace, which fires multiple splitting projectiles. (It is the only unit with splitting projectiles that has MuzzleSalvoSize > 1).
At the moment:
shots = split amount
With the fix:
shots = projectiles fired per reload * split amount
PS:
Prior to #98, solace's calculation was:
shots = projectiles fired per reload.
The text was updated successfully, but these errors were encountered: