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amxxmodule.cpp
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amxxmodule.cpp
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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Parts Copyright (C) 2001-2003 Will Day <[email protected]>
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Module SDK
//
#include <string.h>
#include <new>
#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include "amxxmodule.h"
/************* METAMOD SUPPORT *************/
#ifdef USE_METAMOD
enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals;
DLL_FUNCTIONS *g_pFunctionTable;
DLL_FUNCTIONS *g_pFunctionTable_Post;
enginefuncs_t *g_pengfuncsTable;
enginefuncs_t *g_pengfuncsTable_Post;
NEW_DLL_FUNCTIONS *g_pNewFunctionsTable;
NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post;
// GetEntityAPI2 functions
static DLL_FUNCTIONS g_EntityAPI_Table =
{
#ifdef FN_GameDLLInit
FN_GameDLLInit,
#else
NULL,
#endif
#ifdef FN_DispatchSpawn
FN_DispatchSpawn,
#else
NULL,
#endif
#ifdef FN_DispatchThink
FN_DispatchThink,
#else
NULL,
#endif
#ifdef FN_DispatchUse
FN_DispatchUse,
#else
NULL,
#endif
#ifdef FN_DispatchTouch
FN_DispatchTouch,
#else
NULL,
#endif
#ifdef FN_DispatchBlocked
FN_DispatchBlocked,
#else
NULL,
#endif
#ifdef FN_DispatchKeyValue
FN_DispatchKeyValue,
#else
NULL,
#endif
#ifdef FN_DispatchSave
FN_DispatchSave,
#else
NULL,
#endif
#ifdef FN_DispatchRestore
FN_DispatchRestore,
#else
NULL,
#endif
#ifdef FN_DispatchObjectCollsionBox
FN_DispatchObjectCollsionBox,
#else
NULL,
#endif
#ifdef FN_SaveWriteFields
FN_SaveWriteFields,
#else
NULL,
#endif
#ifdef FN_SaveReadFields
FN_SaveReadFields,
#else
NULL,
#endif
#ifdef FN_SaveGlobalState
FN_SaveGlobalState,
#else
NULL,
#endif
#ifdef FN_RestoreGlobalState
FN_RestoreGlobalState,
#else
NULL,
#endif
#ifdef FN_ResetGlobalState
FN_ResetGlobalState,
#else
NULL,
#endif
#ifdef FN_ClientConnect
FN_ClientConnect,
#else
NULL,
#endif
#ifdef FN_ClientDisconnect
FN_ClientDisconnect,
#else
NULL,
#endif
#ifdef FN_ClientKill
FN_ClientKill,
#else
NULL,
#endif
#ifdef FN_ClientPutInServer
FN_ClientPutInServer,
#else
NULL,
#endif
#ifdef FN_ClientCommand
FN_ClientCommand,
#else
NULL,
#endif
#ifdef FN_ClientUserInfoChanged
FN_ClientUserInfoChanged,
#else
NULL,
#endif
#ifdef FN_ServerActivate
FN_ServerActivate,
#else
NULL,
#endif
#ifdef FN_ServerDeactivate
FN_ServerDeactivate,
#else
NULL,
#endif
#ifdef FN_PlayerPreThink
FN_PlayerPreThink,
#else
NULL,
#endif
#ifdef FN_PlayerPostThink
FN_PlayerPostThink,
#else
NULL,
#endif
#ifdef FN_StartFrame
FN_StartFrame,
#else
NULL,
#endif
#ifdef FN_ParmsNewLevel
FN_ParmsNewLevel,
#else
NULL,
#endif
#ifdef FN_ParmsChangeLevel
FN_ParmsChangeLevel,
#else
NULL,
#endif
#ifdef FN_GetGameDescription
FN_GetGameDescription,
#else
NULL,
#endif
#ifdef FN_PlayerCustomization
FN_PlayerCustomization,
#else
NULL,
#endif
#ifdef FN_SpectatorConnect
FN_SpectatorConnect,
#else
NULL,
#endif
#ifdef FN_SpectatorDisconnect
FN_SpectatorDisconnect,
#else
NULL,
#endif
#ifdef FN_SpectatorThink
FN_SpectatorThink,
#else
NULL,
#endif
#ifdef FN_Sys_Error
FN_Sys_Error,
#else
NULL,
#endif
#ifdef FN_PM_Move
FN_PM_Move,
#else
NULL,
#endif
#ifdef FN_PM_Init
FN_PM_Init,
#else
NULL,
#endif
#ifdef FN_PM_FindTextureType
FN_PM_FindTextureType,
#else
NULL,
#endif
#ifdef FN_SetupVisibility
FN_SetupVisibility,
#else
NULL,
#endif
#ifdef FN_UpdateClientData
FN_UpdateClientData,
#else
NULL,
#endif
#ifdef FN_AddToFullPack
FN_AddToFullPack,
#else
NULL,
#endif
#ifdef FN_CreateBaseline
FN_CreateBaseline,
#else
NULL,
#endif
#ifdef FN_RegisterEncoders
FN_RegisterEncoders,
#else
NULL,
#endif
#ifdef FN_GetWeaponData
FN_GetWeaponData,
#else
NULL,
#endif
#ifdef FN_CmdStart
FN_CmdStart,
#else
NULL,
#endif
#ifdef FN_CmdEnd
FN_CmdEnd,
#else
NULL,
#endif
#ifdef FN_ConnectionlessPacket
FN_ConnectionlessPacket,
#else
NULL,
#endif
#ifdef FN_GetHullBounds
FN_GetHullBounds,
#else
NULL,
#endif
#ifdef FN_CreateInstancedBaselines
FN_CreateInstancedBaselines,
#else
NULL,
#endif
#ifdef FN_InconsistentFile
FN_InconsistentFile,
#else
NULL,
#endif
#ifdef FN_AllowLagCompensation
FN_AllowLagCompensation
#else
NULL
#endif
}; // g_EntityAPI2_Table
// GetEntityAPI2_Post functions
static DLL_FUNCTIONS g_EntityAPI_Post_Table =
{
#ifdef FN_GameDLLInit_Post
FN_GameDLLInit_Post,
#else
NULL,
#endif
#ifdef FN_DispatchSpawn_Post
FN_DispatchSpawn_Post,
#else
NULL,
#endif
#ifdef FN_DispatchThink_Post
FN_DispatchThink_Post,
#else
NULL,
#endif
#ifdef FN_DispatchUse_Post
FN_DispatchUse_Post,
#else
NULL,
#endif
#ifdef FN_DispatchTouch_Post
FN_DispatchTouch_Post,
#else
NULL,
#endif
#ifdef FN_DispatchBlocked_Post
FN_DispatchBlocked_Post,
#else
NULL,
#endif
#ifdef FN_DispatchKeyValue_Post
FN_DispatchKeyValue_Post,
#else
NULL,
#endif
#ifdef FN_DispatchSave_Post
FN_DispatchSave_Post,
#else
NULL,
#endif
#ifdef FN_DispatchRestore_Post
FN_DispatchRestore_Post,
#else
NULL,
#endif
#ifdef FN_DispatchObjectCollsionBox_Post
FN_DispatchObjectCollsionBox_Post,
#else
NULL,
#endif
#ifdef FN_SaveWriteFields_Post
FN_SaveWriteFields_Post,
#else
NULL,
#endif
#ifdef FN_SaveReadFields_Post
FN_SaveReadFields_Post,
#else
NULL,
#endif
#ifdef FN_SaveGlobalState_Post
FN_SaveGlobalState_Post,
#else
NULL,
#endif
#ifdef FN_RestoreGlobalState_Post
FN_RestoreGlobalState_Post,
#else
NULL,
#endif
#ifdef FN_ResetGlobalState_Post
FN_ResetGlobalState_Post,
#else
NULL,
#endif
#ifdef FN_ClientConnect_Post
FN_ClientConnect_Post,
#else
NULL,
#endif
#ifdef FN_ClientDisconnect_Post
FN_ClientDisconnect_Post,
#else
NULL,
#endif
#ifdef FN_ClientKill_Post
FN_ClientKill_Post,
#else
NULL,
#endif
#ifdef FN_ClientPutInServer_Post
FN_ClientPutInServer_Post,
#else
NULL,
#endif
#ifdef FN_ClientCommand_Post
FN_ClientCommand_Post,
#else
NULL,
#endif
#ifdef FN_ClientUserInfoChanged_Post
FN_ClientUserInfoChanged_Post,
#else
NULL,
#endif
#ifdef FN_ServerActivate_Post
FN_ServerActivate_Post,
#else
NULL,
#endif
#ifdef FN_ServerDeactivate_Post
FN_ServerDeactivate_Post,
#else
NULL,
#endif
#ifdef FN_PlayerPreThink_Post
FN_PlayerPreThink_Post,
#else
NULL,
#endif
#ifdef FN_PlayerPostThink_Post
FN_PlayerPostThink_Post,
#else
NULL,
#endif
#ifdef FN_StartFrame_Post
FN_StartFrame_Post,
#else
NULL,
#endif
#ifdef FN_ParmsNewLevel_Post
FN_ParmsNewLevel_Post,
#else
NULL,
#endif
#ifdef FN_ParmsChangeLevel_Post
FN_ParmsChangeLevel_Post,
#else
NULL,
#endif
#ifdef FN_GetGameDescription_Post
FN_GetGameDescription_Post,
#else
NULL,
#endif
#ifdef FN_PlayerCustomization_Post
FN_PlayerCustomization_Post,
#else
NULL,
#endif
#ifdef FN_SpectatorConnect_Post
FN_SpectatorConnect_Post,
#else
NULL,
#endif
#ifdef FN_SpectatorDisconnect_Post
FN_SpectatorDisconnect_Post,
#else
NULL,
#endif
#ifdef FN_SpectatorThink_Post
FN_SpectatorThink_Post,
#else
NULL,
#endif
#ifdef FN_Sys_Error_Post
FN_Sys_Error_Post,
#else
NULL,
#endif
#ifdef FN_PM_Move_Post
FN_PM_Move_Post,
#else
NULL,
#endif
#ifdef FN_PM_Init_Post
FN_PM_Init_Post,
#else
NULL,
#endif
#ifdef FN_PM_FindTextureType_Post
FN_PM_FindTextureType_Post,
#else
NULL,
#endif
#ifdef FN_SetupVisibility_Post
FN_SetupVisibility_Post,
#else
NULL,
#endif
#ifdef FN_UpdateClientData_Post
FN_UpdateClientData_Post,
#else
NULL,
#endif
#ifdef FN_AddToFullPack_Post
FN_AddToFullPack_Post,
#else
NULL,
#endif
#ifdef FN_CreateBaseline_Post
FN_CreateBaseline_Post,
#else
NULL,
#endif
#ifdef FN_RegisterEncoders_Post
FN_RegisterEncoders_Post,
#else
NULL,
#endif
#ifdef FN_GetWeaponData_Post
FN_GetWeaponData_Post,
#else
NULL,
#endif
#ifdef FN_CmdStart_Post
FN_CmdStart_Post,
#else
NULL,
#endif
#ifdef FN_CmdEnd_Post
FN_CmdEnd_Post,
#else
NULL,
#endif
#ifdef FN_ConnectionlessPacket_Post
FN_ConnectionlessPacket_Post,
#else
NULL,
#endif
#ifdef FN_GetHullBounds_Post
FN_GetHullBounds_Post,
#else
NULL,
#endif
#ifdef FN_CreateInstancedBaselines_Post
FN_CreateInstancedBaselines_Post,
#else
NULL,
#endif
#ifdef FN_InconsistentFile_Post
FN_InconsistentFile_Post,
#else
NULL,
#endif
#ifdef FN_AllowLagCompensation
FN_AllowLagCompensation,
#else
NULL,
#endif
}; // g_EntityAPI2_Table
static enginefuncs_t g_EngineFuncs_Table =
{
#ifdef FN_PrecacheModel
FN_PrecacheModel,
#else
NULL,
#endif
#ifdef FN_PrecacheSound
FN_PrecacheSound,
#else
NULL,
#endif
#ifdef FN_SetModel
FN_SetModel,
#else
NULL,
#endif
#ifdef FN_ModelIndex
FN_ModelIndex,
#else
NULL,
#endif
#ifdef FN_ModelFrames
FN_ModelFrames,
#else
NULL,
#endif
#ifdef FN_SetSize
FN_SetSize,
#else
NULL,
#endif
#ifdef FN_ChangeLevel
FN_ChangeLevel,
#else
NULL,
#endif
#ifdef FN_GetSpawnParms
FN_GetSpawnParms,
#else
NULL,
#endif
#ifdef FN_SaveSpawnParms
FN_SaveSpawnParms,
#else
NULL,
#endif
#ifdef FN_VecToYaw
FN_VecToYaw,
#else
NULL,
#endif
#ifdef FN_VecToAngles
FN_VecToAngles,
#else
NULL,
#endif
#ifdef FN_MoveToOrigin
FN_MoveToOrigin,
#else
NULL,
#endif
#ifdef FN_ChangeYaw
FN_ChangeYaw,
#else
NULL,
#endif
#ifdef FN_ChangePitch
FN_ChangePitch,
#else
NULL,
#endif
#ifdef FN_FindEntityByString
FN_FindEntityByString,
#else
NULL,
#endif
#ifdef FN_GetEntityIllum
FN_GetEntityIllum,
#else
NULL,
#endif
#ifdef FN_FindEntityInSphere
FN_FindEntityInSphere,
#else
NULL,
#endif
#ifdef FN_FindClientInPVS
FN_FindClientInPVS,
#else
NULL,
#endif
#ifdef FN_EntitiesInPVS
FN_EntitiesInPVS,
#else
NULL,
#endif
#ifdef FN_MakeVectors
FN_MakeVectors,
#else
NULL,
#endif
#ifdef FN_AngleVectors
FN_AngleVectors,
#else
NULL,
#endif
#ifdef FN_CreateEntity
FN_CreateEntity,
#else
NULL,
#endif
#ifdef FN_RemoveEntity
FN_RemoveEntity,
#else
NULL,
#endif
#ifdef FN_CreateNamedEntity
FN_CreateNamedEntity,
#else
NULL,
#endif
#ifdef FN_MakeStatic
FN_MakeStatic,
#else
NULL,
#endif
#ifdef FN_EntIsOnFloor
FN_EntIsOnFloor,
#else
NULL,
#endif
#ifdef FN_DropToFloor
FN_DropToFloor,
#else
NULL,
#endif
#ifdef FN_WalkMove
FN_WalkMove,
#else
NULL,
#endif
#ifdef FN_SetOrigin
FN_SetOrigin,
#else
NULL,
#endif
#ifdef FN_EmitSound
FN_EmitSound,
#else
NULL,
#endif
#ifdef FN_EmitAmbientSound
FN_EmitAmbientSound,
#else
NULL,
#endif
#ifdef FN_TraceLine
FN_TraceLine,
#else
NULL,
#endif
#ifdef FN_TraceToss
FN_TraceToss,
#else
NULL,
#endif
#ifdef FN_TraceMonsterHull
FN_TraceMonsterHull,
#else
NULL,
#endif
#ifdef FN_TraceHull
FN_TraceHull,
#else
NULL,
#endif
#ifdef FN_TraceModel
FN_TraceModel,
#else
NULL,
#endif
#ifdef FN_TraceTexture
FN_TraceTexture,
#else
NULL,
#endif
#ifdef FN_TraceSphere
FN_TraceSphere,
#else
NULL,
#endif
#ifdef FN_GetAimVector
FN_GetAimVector,
#else
NULL,
#endif
#ifdef FN_ServerCommand
FN_ServerCommand,
#else
NULL,
#endif
#ifdef FN_ServerExecute
FN_ServerExecute,
#else
NULL,
#endif
#ifdef FN_engClientCommand
FN_engClientCommand,
#else
NULL,
#endif
#ifdef FN_ParticleEffect
FN_ParticleEffect,
#else
NULL,
#endif
#ifdef FN_LightStyle
FN_LightStyle,
#else
NULL,
#endif
#ifdef FN_DecalIndex
FN_DecalIndex,
#else
NULL,
#endif
#ifdef FN_PointContents
FN_PointContents,
#else
NULL,
#endif
#ifdef FN_MessageBegin
FN_MessageBegin,
#else
NULL,
#endif
#ifdef FN_MessageEnd
FN_MessageEnd,
#else
NULL,
#endif
#ifdef FN_WriteByte
FN_WriteByte,
#else
NULL,
#endif
#ifdef FN_WriteChar
FN_WriteChar,
#else
NULL,
#endif
#ifdef FN_WriteShort
FN_WriteShort,
#else
NULL,
#endif
#ifdef FN_WriteLong
FN_WriteLong,
#else
NULL,
#endif
#ifdef FN_WriteAngle
FN_WriteAngle,
#else
NULL,
#endif
#ifdef FN_WriteCoord
FN_WriteCoord,
#else
NULL,
#endif
#ifdef FN_WriteString
FN_WriteString,
#else
NULL,
#endif
#ifdef FN_WriteEntity
FN_WriteEntity,
#else
NULL,
#endif
#ifdef FN_CVarRegister
FN_CVarRegister,
#else
NULL,
#endif
#ifdef FN_CVarGetFloat
FN_CVarGetFloat,
#else
NULL,
#endif
#ifdef FN_CVarGetString
FN_CVarGetString,
#else
NULL,
#endif
#ifdef FN_CVarSetFloat
FN_CVarSetFloat,
#else
NULL,
#endif
#ifdef FN_CVarSetString
FN_CVarSetString,
#else
NULL,
#endif
#ifdef FN_AlertMessage
FN_AlertMessage,
#else
NULL,
#endif
#ifdef FN_EngineFprintf
FN_EngineFprintf,
#else
NULL,
#endif
#ifdef FN_PvAllocEntPrivateData
FN_PvAllocEntPrivateData,
#else
NULL,
#endif
#ifdef FN_PvEntPrivateData
FN_PvEntPrivateData,
#else
NULL,
#endif
#ifdef FN_FreeEntPrivateData
FN_FreeEntPrivateData,
#else
NULL,
#endif
#ifdef FN_SzFromIndex
FN_SzFromIndex,
#else
NULL,
#endif
#ifdef FN_AllocString
FN_AllocString,
#else
NULL,
#endif
#ifdef FN_GetVarsOfEnt
FN_GetVarsOfEnt,
#else
NULL,
#endif
#ifdef FN_PEntityOfEntOffset
FN_PEntityOfEntOffset,
#else
NULL,
#endif
#ifdef FN_EntOffsetOfPEntity
FN_EntOffsetOfPEntity,
#else
NULL,
#endif
#ifdef FN_IndexOfEdict
FN_IndexOfEdict,
#else
NULL,
#endif
#ifdef FN_PEntityOfEntIndex
FN_PEntityOfEntIndex,
#else
NULL,
#endif
#ifdef FN_FindEntityByVars
FN_FindEntityByVars,
#else
NULL,
#endif
#ifdef FN_GetModelPtr
FN_GetModelPtr,
#else
NULL,
#endif
#ifdef FN_RegUserMsg
FN_RegUserMsg,
#else
NULL,
#endif
#ifdef FN_AnimationAutomove
FN_AnimationAutomove,
#else
NULL,
#endif
#ifdef FN_GetBonePosition
FN_GetBonePosition,
#else
NULL,
#endif
#ifdef FN_FunctionFromName
FN_FunctionFromName,
#else
NULL,
#endif
#ifdef FN_NameForFunction
FN_NameForFunction,
#else
NULL,
#endif
#ifdef FN_ClientPrintf
FN_ClientPrintf,
#else
NULL,
#endif
#ifdef FN_ServerPrint
FN_ServerPrint,
#else
NULL,
#endif
#ifdef FN_Cmd_Args
FN_Cmd_Args,
#else
NULL,
#endif
#ifdef FN_Cmd_Argv
FN_Cmd_Argv,
#else
NULL,
#endif
#ifdef FN_Cmd_Argc
FN_Cmd_Argc,
#else
NULL,
#endif
#ifdef FN_GetAttachment
FN_GetAttachment,
#else
NULL,
#endif
#ifdef FN_CRC32_Init
FN_CRC32_Init,
#else
NULL,
#endif
#ifdef FN_CRC32_ProcessBuffer
FN_CRC32_ProcessBuffer,
#else
NULL,
#endif
#ifdef FN_CRC32_ProcessByte
FN_CRC32_ProcessByte,
#else
NULL,
#endif
#ifdef FN_CRC32_Final
FN_CRC32_Final,
#else
NULL,
#endif
#ifdef FN_RandomLong
FN_RandomLong,
#else
NULL,