Releases: FSGModding/FSG_Mod_Assistant
v3.9.71
Version 3.9.71 - 4.0.0-alpha1
This is an alpha release, there will be bugs!!!
What to check
- new zip library. much, much faster.
- I'm sure I broke stuff
- JSON export of collections. step 2 is import of collections, with mod download (still working out the details on this)
v3.5.2
Version 3.5.2
Please note that 3.0.0 included a major re-write of the parsing system. If we have somehow missed an edge case, or you get an error, please take the time to report it on the issues tab on github, or in our discord. Thank you!
New Documentation!! (Last full update: 3.5.0) Check it out!
v3.5.2 fixes a bug with first-run.
Special Note
This version includes some code to check for malicious mods - it will try and find mods that have LUA scripting capable of deleting your files. If it flags a mod in error please let us know at #220 - there are probably several false positive results that we missed in our testing.
What's New?
- ADDED : Malicious Mod Detector
- CHANGED : Better fillType and detail icons
- CHANGED : Preferences Window moved to main interface
- CHANGED : Move/Copy/Delete Windows moved to main interface
- ADDED : FSG Website and Bot Integration
- ADDED : Base Game Item Browser
- ADDED : Compare Mod & Base Game vehicles / implements
- ADDED : User UI & Font Scaling
- ADDED : Production Recipes on Detail Screen
Have Problems?
Please report them in #222 or open a new issue
BugFix Commit Log:
Full Changelog
- A Ton of visual tweaks and fixes
- Add CSV drag-and-drop comparison (similar to savegame)
- Merge Copy, Move, Delete, Favorites, Preferences, and Collection Management into main interface
- Allow turning off game polling
- Add icons on all context menus (right click)
- Make context menus follow choosen color theme
- New tag filter interface
- Fix a memory leak in the icon parser - bigger scans now possible
- Add multi-map button for collections with more than one
v3.5.1
Version 3.5.1
Please note that 3.0.0 included a major re-write of the parsing system. If we have somehow missed an edge case, or you get an error, please take the time to report it on the issues tab on github, or in our discord. Thank you!
New Documentation!! (Last full update: 3.5.0) Check it out!
Special Note
This version includes some code to check for malicious mods - it will try and find mods that have LUA scripting capable of deleting your files. If it flags a mod in error please let us know at #220 - there are probably several false positive results that we missed in our testing.
What's New?
- ADDED : Malicious Mod Detector
- CHANGED : Better fillType and detail icons
- CHANGED : Preferences Window moved to main interface
- CHANGED : Move/Copy/Delete Windows moved to main interface
- ADDED : FSG Website and Bot Integration
- ADDED : Base Game Item Browser
- ADDED : Compare Mod & Base Game vehicles / implements
- ADDED : User UI & Font Scaling
- ADDED : Production Recipes on Detail Screen
Have Problems?
Please report them in #222 or open a new issue
BugFix Commit Log:
Full Changelog
- A Ton of visual tweaks and fixes
- Add CSV drag-and-drop comparison (similar to savegame)
- Merge Copy, Move, Delete, Favorites, Preferences, and Collection Management into main interface
- Allow turning off game polling
- Add icons on all context menus (right click)
- Make context menus follow choosen color theme
- New tag filter interface
- Fix a memory leak in the icon parser - bigger scans now possible
- Add multi-map button for collections with more than one
v3.5.0
Version 3.5.0
Please note that 3.0.0 included a major re-write of the parsing system. If we have somehow missed an edge case, or you get an error, please take the time to report it on the issues tab on github, or in our discord. Thank you!
New Documentation!! (Last full update: 3.5.0) Check it out!
Special Note
This version includes some code to check for malicious mods - it will try and find mods that have LUA scripting capable of deleting your files. If it flags a mod in error please let us know at #220 - there are probably several false positive results that we missed in our testing.
What's New?
- ADDED : Malicious Mod Detector
- CHANGED : Better fillType and detail icons
- CHANGED : Preferences Window moved to main interface
- CHANGED : Move/Copy/Delete Windows moved to main interface
- ADDED : FSG Website and Bot Integration
- ADDED : Base Game Item Browser
- ADDED : Compare Mod & Base Game vehicles / implements
- ADDED : User UI & Font Scaling
- ADDED : Production Recipes on Detail Screen
Have Problems?
Please report them in #222 or open a new issue
BugFix Commit Log:
Full Changelog
- A Ton of visual tweaks and fixes
- Add CSV drag-and-drop comparison (similar to savegame)
- Merge Copy, Move, Delete, Favorites, Preferences, and Collection Management into main interface
- Allow turning off game polling
- Add icons on all context menus (right click)
- Make context menus follow choosen color theme
- New tag filter interface
- Fix a memory leak in the icon parser - bigger scans now possible
- Add multi-map button for collections with more than one
v3.4.97
Version 3.4.97 - 3.5.0-RC7
Notable things to test:
- Multiple maps in a collection, new dropdown button
- Depends / Required By submenu now useful
- Malicious LUA Code checker in scanner. If you want to check your existing collection, clear the mod cache [User Preferences -> Advanced -> Clear Mod Cache (red button)]
v3.4.96
Version 3.4.96 - 3.5.0-RC6
Stuff to test:
- A first-time setup wizard sure would be cool
- The move/copy/delete/import windows shouldn't be separate windows, move them where they belong
- Updates/changes got unwieldy again, refactor main file for readability and organization
- Add season temperature detection for maps
- Many visual changes to use inset-box model from preferences pane
- CTRL+Space shortcut works in mini window now
- drag-and-drop should not fire when file operation or preferences change is in progress
- New tag filtering system using "advanced" radio buttons - I think it makes more sense as to what is happening
- Add a "compare all" button to base game sub categories (e.g. "Large Tractors")
- Try and plug a memory leak in the icon converter / generator
- Share savegame compare results with the main window for as long as the savegame compare window remains open.
NOTE: I likely broke at least a few things, but I needed a build to find them. Expect another RC in the next day or two.
v3.4.95
Version 3.4.95 - 3.5.0-RC5
In this release
- make the context menus follow the application theme, not the system theme.
- a whole bunch of little visual tweaks
- a whole bunch of library call cleanup in the UI javascript.
v3.4.94
Version 3.4.94 - 3.5.0-RC4
In this release
- fix context menu icons for light windows theme (the context menus currently follow the system setting. this is probably wrong, need to double check the theme switching code)
- fix crop calender JSON button
- add detail support for through-the-years mod (year on vehicles).
- added links to the FSG bot bubbles.
v3.4.93
Version 3.4.93 - 3.5.0-RC3
Stuff to test:
- Add GitHub Cat to button 4ba2740
- Add Icons to right click menus 228c6d6
- Hide Crop Calender JSON display when not applicable, turn into a copy-to-clipboard button otherwise. fa6a3bb
- Erase search box icon is off-center when font-size is not default. b3be9c1
- Open log file in explorer button not working a0a7d0e
- FSG Bot integration (server status) would be pretty spiffy. e2dee3a, 39eca69
v3.4.92
Version 3.4.92 - 3.5.0-RC2
Things to test:
- Checkbox on preferences / collections details is unclear, use a custom option diff 3bf6245
- Visual overlap on gamelog screen #215 7eff216
- Right click to copy/move/delete all selected would be nice ae205dc
- Not happy with the spacing / alignment of side buttons since change to configurable font-size f7523ac
Right click on a savegame had an icon code, not text. fix in l10n files. f23e09e