diff --git a/dlls/gearbox/fgrunt.cpp b/dlls/gearbox/fgrunt.cpp index c7aa5a3c3f..6284dae1db 100644 --- a/dlls/gearbox/fgrunt.cpp +++ b/dlls/gearbox/fgrunt.cpp @@ -1543,7 +1543,7 @@ BOOL CHFGrunt :: CheckRangeAttack1 ( float flDot, float flDist ) Vector vecSrc = GetGunPosition(); // verify that a bullet fired from the gun will hit the enemy before the world. - UTIL_TraceLine( vecSrc, m_hEnemy->BodyTarget(vecSrc), ignore_monsters, ignore_glass, ENT(pev), &tr); + UTIL_TraceLine( vecSrc, m_hEnemy->BodyTarget(vecSrc), ignore_monsters, ENT(pev), &tr); if ( tr.flFraction == 1.0 ) {