diff --git a/dlls/gearbox/fgrunt.cpp b/dlls/gearbox/fgrunt.cpp index c7aa5a3c3f..841e11b51a 100644 --- a/dlls/gearbox/fgrunt.cpp +++ b/dlls/gearbox/fgrunt.cpp @@ -1361,7 +1361,7 @@ int CHFGrunt :: ISoundMask ( void) //========================================================= void CHFGrunt :: CheckAmmo ( void ) { - if ( m_cAmmoLoaded <= 0 ) + if ( pev->weapons != 0 && m_cAmmoLoaded <= 0 ) { SetConditions(bits_COND_NO_AMMO_LOADED); } @@ -1530,7 +1530,7 @@ BOOL CHFGrunt :: CheckMeleeAttack1 ( float flDot, float flDist ) //========================================================= BOOL CHFGrunt :: CheckRangeAttack1 ( float flDot, float flDist ) { - if ( !HasConditions( bits_COND_ENEMY_OCCLUDED ) && flDist <= 2048 && flDot >= 0.5 && NoFriendlyFire() && ( GetBodygroup( 3 ) != 3 ) ) + if ( !HasConditions( bits_COND_ENEMY_OCCLUDED ) && flDist <= 2048 && flDot >= 0.5 && NoFriendlyFire() && GetBodygroup( FG_GUN_GROUP ) != FG_GUN_NONE ) { TraceResult tr; @@ -1991,33 +1991,38 @@ void CHFGrunt :: Spawn() { m_iHead = RANDOM_LONG(FG_HEAD_SAW, FG_HEAD_SAW_BLACK); } + else if (pev->weapons == 0) + { + m_iHead = FG_HEAD_MP; + } else m_iHead = FG_HEAD_MASK; } else if ( m_iHead >= FG_HEAD_COUNT ) m_iHead = FG_HEAD_MASK; - if ( pev->weapons <= 0 ) + if (FBitSet( pev->weapons, FGRUNT_9MMAR )) { - pev->weapons = FGRUNT_9MMAR; + SetBodygroup( FG_GUN_GROUP, FG_GUN_MP5 ); + m_cClipSize = FGRUNT_CLIP_SIZE; } - if (FBitSet( pev->weapons, FGRUNT_SHOTGUN )) + else if (FBitSet( pev->weapons, FGRUNT_SHOTGUN )) { SetBodygroup( FG_GUN_GROUP, FG_GUN_SHOTGUN ); SetBodygroup( FG_TORSO_GROUP, FG_TORSO_SHOTGUN ); m_cClipSize = 8; } - if (FBitSet( pev->weapons, FGRUNT_9MMAR )) - { - SetBodygroup( FG_GUN_GROUP, FG_GUN_MP5 ); - m_cClipSize = FGRUNT_CLIP_SIZE; - } - if (FBitSet( pev->weapons, FGRUNT_M249 )) + else if (FBitSet( pev->weapons, FGRUNT_M249 )) { SetBodygroup( FG_GUN_GROUP, FG_GUN_SAW ); SetBodygroup( FG_TORSO_GROUP, FG_TORSO_M249 ); m_cClipSize = FGRUNT_CLIP_SIZE; } + else + { + SetBodygroup( FG_GUN_GROUP, FG_GUN_NONE ); + m_cClipSize = 0; + } SetBodygroup( FG_HEAD_GROUP, m_iHead ); @@ -2372,7 +2377,7 @@ Schedule_t* CHFGrunt :: GetScheduleOfType ( int Type ) break; case SCHED_HGRUNT_ALLY_ELOF_FAIL: { - return GetScheduleOfType( SCHED_RANGE_ATTACK1 ); + return GetScheduleOfType( SCHED_TAKE_COVER_FROM_ENEMY ); } break; case SCHED_HGRUNT_ALLY_ESTABLISH_LINE_OF_FIRE: