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ref_gl: init r_temppool before InitExtensions, fix extension string a…
Build & Deploy Engine #1488: Commit b59f00d pushed by mittorn
October 12, 2023 22:48 14m 43s gl2shim
October 12, 2023 22:48 14m 43s
utils: mdldec: smd.c: fix linear movement loss.
Build & Deploy Engine #1487: Pull request #1445 opened by nekonomicon
October 12, 2023 21:52 12m 42s nekonomicon:mdldec-lm
October 12, 2023 21:52 12m 42s
ref_gl: integrate gl2shim extensions
Build & Deploy Engine #1486: Commit 2322eb4 pushed by mittorn
October 12, 2023 21:12 6m 7s gl2shim
October 12, 2023 21:12 6m 7s
ref_gl: implement minimum inclusion version for GL extensions, implem…
Build & Deploy Engine #1485: Commit 442ee30 pushed by mittorn
October 12, 2023 18:47 5m 55s gl2shim
October 12, 2023 18:47 5m 55s
gl2shim: fix wrong color vertex
Build & Deploy Engine #1484: Commit 573aa32 pushed by mittorn
October 12, 2023 17:07 15m 28s gl2shim
October 12, 2023 17:07 15m 28s
gl2shim: more refactoring
Build & Deploy Engine #1483: Commit c6fc82c pushed by mittorn
October 12, 2023 12:19 14m 11s gl2shim
October 12, 2023 12:19 14m 11s
ref_gl: try fix psvita
Build & Deploy Engine #1482: Commit 267216f pushed by mittorn
October 12, 2023 00:48 13m 11s gl2shim
October 12, 2023 00:48 13m 11s
gl2shim: make shaders code more portable
Build & Deploy Engine #1481: Commit 80d6a41 pushed by mittorn
October 12, 2023 00:40 6m 34s gl2shim
October 12, 2023 00:40 6m 34s
gl2shim: refactoring
Build & Deploy Engine #1480: Commit d54d62e pushed by mittorn
October 12, 2023 00:28 7m 55s gl2shim
October 12, 2023 00:28 7m 55s
gl2shim: use IBO for quads
Build & Deploy Engine #1479: Commit e9fcfc3 pushed by mittorn
October 12, 2023 00:01 6m 49s gl2shim
October 12, 2023 00:01 6m 49s
Попытка починить levelshots
Build & Deploy Engine #1478: Pull request #1443 opened by vklachkov
October 11, 2023 23:24 12m 32s vklachkov:try-to-fix-levelshots
October 11, 2023 23:24 12m 32s
gl2shim: limit begin-end chain length, cycle incremental buffers
Build & Deploy Engine #1477: Commit 92ac769 pushed by mittorn
October 11, 2023 23:11 6m 23s gl2shim
October 11, 2023 23:11 6m 23s
gl2shim: improve shader version handling, fix particle issues
Build & Deploy Engine #1476: Commit 36f0957 pushed by mittorn
October 11, 2023 18:50 6m 31s gl2shim
October 11, 2023 18:50 6m 31s
engine: platform: sdl: grab input only in true fullscreen mode
Build & Deploy Engine #1475: Commit 4acd0e5 pushed by a1batross
October 11, 2023 13:50 15m 31s master
October 11, 2023 13:50 15m 31s
engine: platform: sdl: fix qboolean to window_mode_t conversions
Build & Deploy Engine #1474: Commit cb1063c pushed by a1batross
October 10, 2023 11:42 13m 4s master
October 10, 2023 11:42 13m 4s
mainui: update
Build & Deploy Engine #1473: Commit 23494f4 pushed by a1batross
October 10, 2023 11:37 5m 52s master
October 10, 2023 11:37 5m 52s
engine: client: restore window maximized state after engine restart
Build & Deploy Engine #1472: Commit cb19fa2 pushed by a1batross
October 10, 2023 08:06 13m 37s master
October 10, 2023 08:06 13m 37s
gl2shim: support incremental non-persistent buffers for arrays
Build & Deploy Engine #1471: Commit 2f833a3 pushed by mittorn
October 10, 2023 02:22 7m 23s gl2shim
October 10, 2023 02:22 7m 23s
gl2shim: persistent incremental streaming buffers, buffer cycling sup…
Build & Deploy Engine #1470: Commit a337165 pushed by mittorn
October 9, 2023 23:23 8m 2s gl2shim
October 9, 2023 23:23 8m 2s
engine: client: use physents for flashlight tracing, as GoldSrc does
Build & Deploy Engine #1469: Commit 962f88d pushed by a1batross
October 7, 2023 22:54 12m 51s master
October 7, 2023 22:54 12m 51s
Disable server unload
Build & Deploy Engine #1468: Pull request #1430 synchronize by a1batross
October 7, 2023 20:47 14m 39s disable-server-unload
October 7, 2023 20:47 14m 39s
engine: server: remove unused host struct field
Build & Deploy Engine #1467: Commit 96fee8b pushed by a1batross
October 7, 2023 20:47 12m 56s disable-server-unload
October 7, 2023 20:47 12m 56s
ref: restore missing PARM_TEX_MEMORY RenderAPI parameter
Build & Deploy Engine #1466: Commit a738b2a pushed by a1batross
October 6, 2023 16:24 13m 7s master
October 6, 2023 16:24 13m 7s
gl2shim: implement fallback vbo, glDrawRangeElements with non-vbo buf…
Build & Deploy Engine #1465: Commit 9536713 pushed by mittorn
October 6, 2023 04:17 7m 52s gl2shim
October 6, 2023 04:17 7m 52s
gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindi…
Build & Deploy Engine #1464: Commit ee5191e pushed by mittorn
October 6, 2023 03:41 6m 52s gl2shim
October 6, 2023 03:41 6m 52s
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