diff --git a/engine/client/keys.c b/engine/client/keys.c index c0088ad36..0f57784b0 100644 --- a/engine/client/keys.c +++ b/engine/client/keys.c @@ -51,7 +51,7 @@ static const keyname_t keynames[] = {"CTRL", K_CTRL, "+attack" }, {"SHIFT", K_SHIFT, "+speed" }, {"CAPSLOCK", K_CAPSLOCK, "" }, -{"SCROLLOCK", K_SCROLLOCK, "" }, +{"SCROLLOCK", K_SCROLLLOCK, "" }, {"F1", K_F1, "cmd help" }, {"F2", K_F2, "menu_savegame" }, {"F3", K_F3, "menu_loadgame" }, @@ -215,7 +215,7 @@ const char *Key_KeynumToString( int keynum ) return ""; // check for printable ascii (don't use quote) - if( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' && keynum != K_SCROLLOCK ) + if( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' && keynum != K_SCROLLLOCK ) { tinystr[0] = keynum; tinystr[1] = 0; diff --git a/engine/platform/sdl/events.c b/engine/platform/sdl/events.c index 4df5cf6df..2bb0c7d6b 100644 --- a/engine/platform/sdl/events.c +++ b/engine/platform/sdl/events.c @@ -265,7 +265,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key ) break; } case SDL_SCANCODE_PAUSE: keynum = K_PAUSE; break; - case SDL_SCANCODE_SCROLLLOCK: keynum = K_SCROLLOCK; break; + case SDL_SCANCODE_SCROLLLOCK: keynum = K_SCROLLLOCK; break; #if SDL_VERSION_ATLEAST( 2, 0, 0 ) case SDL_SCANCODE_APPLICATION: keynum = K_WIN; break; // (compose key) ??? // don't console spam on known functional buttons, not used in engine