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No sound on Windows Vista #1892

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D-113CR opened this issue Nov 22, 2024 · 3 comments
Open

No sound on Windows Vista #1892

D-113CR opened this issue Nov 22, 2024 · 3 comments

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@D-113CR
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D-113CR commented Nov 22, 2024

I don't know if this is a hardware issuse or a driver issue but I noticed the same issue occuring in ET: Legacy (Wolfenstein: Enemy Territory) when using SDL2 as the audio backend. This might also be an issue with using WASAPI since a few other programs were silent. Is there a way to force ASIO or DirectSound instead of WASAPI?

@mittorn
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mittorn commented Nov 22, 2024 via email

@a1batross
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Can you try to make a batch file that looks like this?

set SDL_AUDIODRIVER=directsound
xash3d -dev 2 -log

And paste engine.log here?

@D-113CR
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D-113CR commented Nov 23, 2024

Setting SDL to use DirectSound does indeed fix the issue. Here is the log none the less:

================================================================================
Xash3D FWGS 0.21 (3512, 8a2a7d1, master, win32-i386)
Game started at Nov23 2024 [20:18.10]
================================================================================
[2024:11:23|20:18:10] Program args: xash3d -dev 2 -log 
[2024:11:23|20:18:10] Developer level: 2
[2024:11:23|20:18:10] FS_LoadGameInfo( valve )
[2024:11:23|20:18:10] FS_Rescan( Half-Life )
[2024:11:23|20:18:10] FS_AddGameHierarchy: adding recursive basedir valve
[2024:11:23|20:18:10] Adding directory: valve/downloaded/
[2024:11:23|20:18:10] Adding PAK: valve/pak0.pak (3453 files)
[2024:11:23|20:18:10] Adding ZIP: valve/extras.pk3 (107 files)
[2024:11:23|20:18:10] Adding WAD: valve/cached.wad (2 files)
[2024:11:23|20:18:10] Adding WAD: valve/decals.wad (222 files)
[2024:11:23|20:18:10] Adding WAD: valve/fonts.wad (3 files)
[2024:11:23|20:18:10] Adding WAD: valve/gfx.wad (7 files)
[2024:11:23|20:18:10] Adding WAD: valve/halflife.wad (3116 files)
[2024:11:23|20:18:10] Adding WAD: valve/liquids.wad (32 files)
[2024:11:23|20:18:10] Adding WAD: valve/pldecal.wad (1 files)
[2024:11:23|20:18:10] Adding WAD: valve/spraypaint.wad (14 files)
[2024:11:23|20:18:10] Adding WAD: valve/xeno.wad (264 files)
[2024:11:23|20:18:10] Adding directory: valve/
[2024:11:23|20:18:10] Adding directory: valve/custom/
[2024:11:23|20:18:10] Host_InitDecals: 222 decals
[2024:11:23|20:18:10] Joystick: SDL GameController API
[2024:11:23|20:18:10] Touch_Init()
[2024:11:23|20:18:10] Base networking initialized.
[2024:11:23|20:18:10] Cannot load xashcomm.lst
[2024:11:23|20:18:11] SV_LoadProgs: initailized extended EntityAPI ver. 140
[2024:11:23|20:18:11] Dll loaded for game "Half-Life"
[2024:11:23|20:18:11] SV: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
[2024:11:23|20:18:11] SV: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
[2024:11:23|20:18:11] SV: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
[2024:11:23|20:18:11] execing skill.cfg
[2024:11:23|20:18:11] execing video.cfg
[2024:11:23|20:18:11] Loading renderer: gl -> ref_gl.dll
[2024:11:23|20:18:11] execing opengl.cfg
[2024:11:23|20:18:11] WIN_SetDPIAwareness: Can't load shcore.dll
[2024:11:23|20:18:11] WIN_SetDPIAwareness: Trying SetProcessDPIAware...
[2024:11:23|20:18:11] WIN_SetDPIAwareness: Success
[2024:11:23|20:18:11] Trying safe opengl mode 0
[2024:11:23|20:18:11] bpp 24
[2024:11:23|20:18:11] R_ChangeDisplaySettings: Setting video mode to 1280x1024 fullscreen
[2024:11:23|20:18:12] Warning: FS_LoadImage: couldn't load "game"
[2024:11:23|20:18:12] GL_CheckExtension: OpenGL 1.1.0 - enabled
[2024:11:23|20:18:12] Video: ATI Radeon HD 2400 Series
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_multitexture - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_EXT_texture3D - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_EXT_texture_array - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_texture_cube_map - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_seamless_cube_map - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_texture_compression - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_EXT_texture_edge_clamp - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_EXT_texture_filter_anisotropic - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_EXT_texture_lod_bias - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_texture_border_clamp - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_depth_texture - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_texture_float - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_depth_buffer_float - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_EXT_gpu_shader4 - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_vertex_buffer_object - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_texture_multisample - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_texture_compression_bptc - failed
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_shader_objects - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_vertex_array_object - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_buffer_storage - failed
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_map_buffer_range - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_draw_elements_base_vertex - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_shading_language_100 - enabled
[2024:11:23|20:18:12] GL_CheckExtension: GL_ARB_texture_rectangle - enabled
[2024:11:23|20:18:12] GL_CheckExtension: glDrawRangeElements - enabled
[2024:11:23|20:18:12] 
[2024:11:23|20:18:12] GL_VENDOR: ATI Technologies Inc.
[2024:11:23|20:18:12] GL_RENDERER: ATI Radeon HD 2400 Series
[2024:11:23|20:18:12] GL_VERSION: 3.3.11672 Compatibility Profile Context
[2024:11:23|20:18:12] GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[2024:11:23|20:18:12] GL_MAX_TEXTURE_SIZE: 8192
[2024:11:23|20:18:12] GL_MAX_TEXTURE_UNITS_ARB: 8
[2024:11:23|20:18:12] GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 8192
[2024:11:23|20:18:12] GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.0
[2024:11:23|20:18:12] GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192
[2024:11:23|20:18:12] GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 8192
[2024:11:23|20:18:12] GL_MAX_TEXTURE_COORDS_ARB: 16
[2024:11:23|20:18:12] GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16
[2024:11:23|20:18:12] GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096
[2024:11:23|20:18:12] GL_MAX_VERTEX_ATTRIBS_ARB: 29
[2024:11:23|20:18:12] 
[2024:11:23|20:18:12] MODE: 1280x1024
[2024:11:23|20:18:12] 
[2024:11:23|20:18:12] VERTICAL SYNC: enabled
[2024:11:23|20:18:12] Color 0 bits, Alpha 0 bits, Depth 0 bits, Stencil 0 bits
[2024:11:23|20:18:12] Renderer ref_gl.dll initialized
[2024:11:23|20:18:12] UI_LoadProgs: extended Menu API found
[2024:11:23|20:18:12] UI_LoadProgs: extended Menu API initialized
[2024:11:23|20:18:12] GL_UploadTexture: gfx/shell/cb_empty s&3 [19 x 19]
[2024:11:23|20:18:12] GL_UploadTexture: gfx/shell/cb_over s&3 [19 x 19]
[2024:11:23|20:18:12] GL_UploadTexture: gfx/shell/cb_down s&3 [19 x 19]
[2024:11:23|20:18:12] GL_UploadTexture: gfx/shell/cb_checked s&3 [19 x 19]
[2024:11:23|20:18:12] GL_UploadTexture: gfx/shell/cb_disabled s&3 [19 x 19]
[2024:11:23|20:18:12] Rendering Trebuchet MS(32, 500) took 0.083596 seconds
[2024:11:23|20:18:12] Rendering Trebuchet MS(25, 500) took 0.080060 seconds
[2024:11:23|20:18:12] Rendering Trebuchet MS(50, 500) took 0.080636 seconds
[2024:11:23|20:18:13] Rendering Trebuchet MS(32, 1000) took 0.088642 seconds
[2024:11:23|20:18:13] Rendering Trebuchet MS(32, 500) took 0.055507 seconds
[2024:11:23|20:18:13] Rendering Trebuchet MS(32, 500) took 0.431521 seconds
[2024:11:23|20:18:13] Rendering Tahoma(22, 500) took 0.020418 seconds
[2024:11:23|20:18:13] Sys_LoadLibrary: Loading avifil32.dll - ok
[2024:11:23|20:18:13] Sys_LoadLibrary: Loading msvfw32.dll - ok
[2024:11:23|20:18:13] Sys_LoadLibrary: Loading msacm32.dll - ok
[2024:11:23|20:18:13] Using SDL audio driver: directsound @ 44100 Hz
[2024:11:23|20:18:13] Note: cl_dlls/client.dll uses Windows API for mouse input
[2024:11:23|20:18:13] VGui_LoadProgs: initialized legacy API in support module
[2024:11:23|20:18:13] CL_LoadProgs: failed to get address of HUD_ChatInputPosition proc
[2024:11:23|20:18:13] CL_LoadProgs: failed to get address of HUD_GetRenderInterface proc
[2024:11:23|20:18:13] CL_LoadProgs: failed to get address of HUD_ClipMoveToEntity proc
[2024:11:23|20:18:13] CL_LoadProgs: failed to get address of IN_ClientTouchEvent proc
[2024:11:23|20:18:13] CL_LoadProgs: failed to get address of IN_ClientMoveEvent proc
[2024:11:23|20:18:13] CL_LoadProgs: failed to get address of IN_ClientLookEvent proc
[2024:11:23|20:18:14] CL_TextMessageParse: parsed 162 text messages
[2024:11:23|20:18:14] CL: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
[2024:11:23|20:18:14] CL: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
[2024:11:23|20:18:14] CL: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
[2024:11:23|20:18:14] joystick not found -- no valid joysticks (a5)

[2024:11:23|20:18:15] BouncePlayerShell	Range player/pl_shell%d.wav [1; 3]
[2024:11:23|20:18:15] BounceWeaponShell	Range weapons/sshell%d.wav [1; 3]
[2024:11:23|20:18:15] BounceConcrete  	Range debris/concrete%d.wav [1; 3]
[2024:11:23|20:18:15] BounceGlass     	Range debris/glass%d.wav [1; 4]
[2024:11:23|20:18:15] BounceMetal     	Range debris/metal%d.wav [1; 6]
[2024:11:23|20:18:15] BounceFlesh     	Range debris/flesh%d.wav [1; 7]
[2024:11:23|20:18:15] BounceWood      	Range debris/wood%d.wav [1; 4]
[2024:11:23|20:18:15] Ricochet        	Range weapons/ric%d.wav [1; 5]
[2024:11:23|20:18:15] Explode         	Range weapons/explode%d.wav [3; 5]
[2024:11:23|20:18:15] PlayerWaterEnter	List [player/pl_wade1.wav]
[2024:11:23|20:18:15] PlayerWaterExit 	List [player/pl_wade2.wav]
[2024:11:23|20:18:15] EntityWaterEnter	Range player/pl_wade%d.wav [1; 4]
[2024:11:23|20:18:15] EntityWaterExit 	Range player/pl_wade%d.wav [1; 4]
[2024:11:23|20:18:15] execing valve.rc
[2024:11:23|20:18:15] Warning: Unknown command "s_refgain"
[2024:11:23|20:18:15] Warning: Unknown command "s_refdelay"
[2024:11:23|20:18:15] Warning: Unknown command "s_occfactor"
[2024:11:23|20:18:15] Warning: Unknown command "s_verbwet"
[2024:11:23|20:18:15] Warning: Unknown command "s_distance"
[2024:11:23|20:18:15] execing language.cfg
[2024:11:23|20:18:15] Warning: Unknown command "sv_language"
[2024:11:23|20:18:15] couldn't exec joystick.cfg
[2024:11:23|20:18:15] couldn't exec autoexec.cfg
[2024:11:23|20:18:15] execing config.cfg
[2024:11:23|20:18:15] couldn't exec userconfig.cfg
[2024:11:23|20:18:15] Warning: Unknown command "_windowed_mouse"
[2024:11:23|20:18:15] Warning: Unknown command "console"
[2024:11:23|20:18:15] Warning: Unknown command "d_spriteskip"
[2024:11:23|20:18:15] Warning: Unknown command "bgmvolume"
[2024:11:23|20:18:15] Warning: Unknown command "hisound"
[2024:11:23|20:18:15] Warning: Unknown command "voice_forcemicrecord"
[2024:11:23|20:18:15] Warning: Unknown command "s_a3d"
[2024:11:23|20:18:15] Warning: Unknown command "s_eax"
[2024:11:23|20:18:15] R_ChangeDisplaySettings: Setting video mode to 1280x1024 fullscreen
[2024:11:23|20:18:15] Time to first frame: 8.717 seconds
[2024:11:23|20:18:15] couldn't exec mainui.cfg
[2024:11:23|20:18:15] Localize_AddToDict( resource/gameui_english.txt ): couldn't open file. Some strings will not be localized!.
[2024:11:23|20:18:15] Localize_AddToDict( resource/mainui_english.txt ): couldn't open file. Some strings will not be localized!.
[2024:11:23|20:18:15] Localize_AddToDict( resource/valve_english.txt ): couldn't open file. Some strings will not be localized!.
[2024:11:23|20:18:15] Reading config script file settings.scr
[2024:11:23|20:18:15] Reading config script file user.scr
[2024:11:23|20:18:15] FS_OpenStream: couldn't open "gamestartup" or "media/gamestartup"
[2024:11:23|20:18:15] GL_UploadTexture: gfx/shell/cls_n s&3 [19 x 19]
[2024:11:23|20:18:15] GL_UploadTexture: gfx/shell/cls_f s&3 [19 x 19]
[2024:11:23|20:18:15] GL_UploadTexture: gfx/shell/cls_d s&3 [19 x 19]
[2024:11:23|20:18:15] GL_UploadTexture: gfx/shell/min_n s&3 [19 x 19]
[2024:11:23|20:18:15] GL_UploadTexture: gfx/shell/min_f s&3 [19 x 19]
[2024:11:23|20:18:15] GL_UploadTexture: gfx/shell/min_d s&3 [19 x 19]
[2024:11:23|20:19:36] R_ChangeDisplaySettings: Setting video mode to 1280x1024 fullscreen
[2024:11:23|20:19:36] R_ChangeDisplaySettings: Setting video mode to 1280x1024 fullscreen
[2024:11:23|20:19:39] Host_WriteConfig()
[2024:11:23|20:19:39] Master server list not changed
[2024:11:23|20:19:39] unlink 267 cvars
[2024:11:23|20:19:39] unlink 0 commands
[2024:11:23|20:19:39] COM_FreeLibrary: Unloading dlls/hl.dll
[2024:11:23|20:19:39] CL_Shutdown()
[2024:11:23|20:19:39] Host_WriteOpenGLConfig()
[2024:11:23|20:19:39] Host_WriteVideoConfig()
[2024:11:23|20:19:39] unlink 0 commands
[2024:11:23|20:19:39] COM_FreeLibrary: Unloading menu.dll
[2024:11:23|20:19:39] unlink 100 commands
[2024:11:23|20:19:39] COM_FreeLibrary: Unloading cl_dlls/client.dll
[2024:11:23|20:19:39] COM_FreeLibrary: Unloading ../vgui_support.dll
[2024:11:23|20:19:39] Sys_FreeLibrary: Unloading avifil32.dll
[2024:11:23|20:19:39] COM_FreeLibrary: Unloading avifil32.dll
[2024:11:23|20:19:39] Sys_FreeLibrary: Unloading msvfw32.dll
[2024:11:23|20:19:39] COM_FreeLibrary: Unloading msvfw32.dll
[2024:11:23|20:19:39] Sys_FreeLibrary: Unloading msacm32.dll
[2024:11:23|20:19:39] COM_FreeLibrary: Unloading msacm32.dll
[2024:11:23|20:19:39] Shutting down audio.
[2024:11:23|20:19:40] unlink 69 cvars
[2024:11:23|20:19:40] unlink 0 commands
[2024:11:23|20:19:40] COM_FreeLibrary: Unloading ref_gl.dll
[2024:11:23|20:19:40] COM_FreeLibrary: Unloading filesystem_stdio.dll
[2024:11:23|20:19:40] Wcon_DestroyConsole: Unloading xash.dll

================================================================================
Xash3D FWGS 0.21 (3512, 8a2a7d1, master, win32-i386)
Stopped with reason "stopped" at Nov23 2024 [20:19.40]
================================================================================

here's also what happens when I explicitly tell it to use WASAPI:

[2024:11:23|20:23:04] Couldn't open SDL audio: WASAPI can't initialize audio client: The parameter is incorrect.
[2024:11:23|20:23:04] Audio: sound system can't be initialized

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