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Doesn't compile #1917
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Can I ask you why do you want to make your own engine build? Especially, after replacing github workflow with one that doesn't work and being surprised by it? |
@a1batross I only want to build for one platform, and that workflow had too much in it for me to easily figure out how to build for only one platform. |
@techsideofficial then why not just download the specific build from https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous? |
@a1batross I want to build it myself so I can make changes to it for my own use. |
@techsideofficial almost everything can be done on game code side, you don't need to modify the engine. Don't get me wrong, the engine itself is in active development and hard forking is not a good strategy, as it will only complicate merging back fixes and new features in the future. There are a multitude of projects based on Xash3D that are stuck with ancient and unsupported versions of the engine. |
Running it through github actions doesn't work (made a workflow on my fork)
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