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Even though the effects list seems to be entirely server-side (only uses ServerWorld), it still synchronizes with the client if you overwrite it via data pack. EnchantmentEvents.MODIFY on the other hand desynchronizes this list, potentially causing problems.
This problem is similar to #3897 and its fix is exactly the same: cc02f1c
The text was updated successfully, but these errors were encountered:
Even though the effects list seems to be entirely server-side (only uses
ServerWorld
), it still synchronizes with the client if you overwrite it via data pack. EnchantmentEvents.MODIFY on the other hand desynchronizes this list, potentially causing problems.This problem is similar to #3897 and its fix is exactly the same: cc02f1c
The text was updated successfully, but these errors were encountered: