You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Usually while running with multirun which is really helpful to test and iterate over multiplayer features, it really feels like it generates a second problem, which is trying to see what instance on what player are you actually running
Along showing PID (Which means nothing, as player #13820 it's player 2 while #19244 it's player 1), it would be really helpful that when you're in session, it shows:
If you're the player with a valid steamid64 (as p#2 will be 0)
Which index do you occupy with player.GetByID(x)
Possibly nickname? (That would be AMAZING)
I understand how idiotic could be implementing a way to interact with windows title name from Lua as how exploitable it will become, aka discord status
But it would be a cool addition to multirun work's environment, won't make anyone code better, won't introduce any negative impact, it would just be a good QoL
The text was updated successfully, but these errors were encountered:
Details
Usually while running with multirun which is really helpful to test and iterate over multiplayer features, it really feels like it generates a second problem, which is trying to see what instance on what player are you actually running
Along showing PID (Which means nothing, as player #13820 it's player 2 while #19244 it's player 1), it would be really helpful that when you're in session, it shows:
I understand how idiotic could be implementing a way to interact with windows title name from Lua as how exploitable it will become, aka discord status
But it would be a cool addition to multirun work's environment, won't make anyone code better, won't introduce any negative impact, it would just be a good QoL
The text was updated successfully, but these errors were encountered: