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There is no obvious way to alter a custom NPC's ground speed. At least, not to my knowledge. It currently depends on the information stored in the model's sequence.
Please let us override CBaseAnimating::GetSequenceGroundSpeed() (source-sdk-2013/mp/src/game/server/baseanimating.cpp) of lua NPCs, or at least provide a way to set it to a fixed value (NPC:SetIdealMoveSpeed()?) so that we can make NPCs with any model move without resorting to setting up a custom ENTITY:OverrideMove().
The text was updated successfully, but these errors were encountered:
i agree, this would make snpcs making process a lot easier and faster. for a long time, we should have had a way to return a move speed for snpcs in case they have models with no root bone animation.
There is no obvious way to alter a custom NPC's ground speed. At least, not to my knowledge. It currently depends on the information stored in the model's sequence.
Please let us override
CBaseAnimating::GetSequenceGroundSpeed()
(source-sdk-2013/mp/src/game/server/baseanimating.cpp) of lua NPCs, or at least provide a way to set it to a fixed value (NPC:SetIdealMoveSpeed()
?) so that we can make NPCs with any model move without resorting to setting up a customENTITY:OverrideMove()
.The text was updated successfully, but these errors were encountered: