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Sound engine dies and kills performance because of overload of sounds (in Portal 2 maps).
Operators can be used to stop sounds, use custom attenuation or gameplay logic.
https://developer.valvesoftware.com/wiki/Sound_operators
Sound engine dies and kills performance because of overload of sounds (in Portal 2 maps).
Operators can be used to stop sounds, use custom attenuation or gameplay logic.
Also support for it in sound.Add
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