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Simple as. Don't know why these aren't already bound.
The text was updated successfully, but these errors were encountered:
but there is IN_ZOOM enum, that may work as you desire with ply.KeyDown and ply.KeyPressed.
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This does not guarantee the player is zoomed in, just that the button is being pressed. Not a solution. 👎
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Simple as. Don't know why these aren't already bound.
The text was updated successfully, but these errors were encountered: