The Domination mission may be modified in Eden editor.
All maps supported by Domination are released as PBOs. However you can use any PBO tool to modify and bundle your own mission modifications. Choose co30_Domination.Altis
as the PBO source to bundle the default map (Altis).
If you want to bundle or modify maps other than Altis follow these steps:
- delete
co30_Domination.Altis/mission.sqm
- copy the appropriate
mission.sqm
file frommission_sqm
folder intoco30_Domination.Altis
- rename the file you copied to
mission.sqm
- delete
co30_Domination.Altis/x_setup.sqf
- copy the appropriate
x_setup.sqf
file frommission_sqm
folder intoco30_Domination.Altis
- rename the file you copied to
x_setup.sqf
- rename
co30_Domination.Altis
folder toco30_Domination.NewMap
(for exampleco30_Domination.Malden
) - run your preferred PBO tool with PBO source folder
co30_Domination.Malden
Remember that your modifications can only be shared with the community if you contribute your work back to the source repository.
explanation: _1-X means _1 _2 ... _X
e.g. sample_1-#
#1-3 => sample_1
,sample_2
,sample_3
base_spawn_1
spwan point if revivedd_camstart
for introd_player_ammobox_pos_1-X
amoboxesd_pos_aihut
hire AI if enabledd_flag_bb
jump flag "d_flag_base"respawn_east, respawn_guerrila, respawn_west
somewherexr_center
put it somewhere in the middle, direction for fining the beach if died in water??xr_playerparkmarker
where the player will end if he has no live leftxr_resp_marker
put on a small island at the edge of mapd_farp_marker_l-..
where FARPs placedd_runwaymarker
greend_enemy_base
rot
Start
d_boats
etc put a marker where you have plced boats
d_base_anti_air_1-X
d_base_tank_1-..
d_base_apc_1-..
-
Ammunition
- helipad
D_AMMOLOAD
simulation on, show modell
- helipad
-
Heli/UAV repair
helipad
d_chopper_trigger_1-X`d_base_chopper_sb
places a shelter
-
Wreck repair
- helipad
d_wreck_rep
d_base_wreck_sb
places a shelter
- helipad
-
Vehicle/UAV repair
- helipad
d_vecre_trigger_1-X
- helipad
-
Jet/plane repair
- helipad
d_jet_trigger_1-X
d_base_jet_sb
places a shelter
- helipad
-
All
- helipad
d_serviceall_trigger_1-X
- helipad
d_sm_loga
where to deliver prisioners and other
bonus_air
text markerd_bonus_air_positions_1-4
e.g d_bonus_air_positions_3d_bonus_air_positions_carrier_1-4
e.g d_bonus_air_positions_carrier_1
bonus_vehicles
text markerd_bonus_vec_positions_1-8
e.g d_bonus_vec_positions_7
see missions\fn_create_sm_bymarkers.sqf and ./fn_getbymarkersm.sqf
- Syntax d_smm|N1|Mission|... example: d_smm|21|stealflag|flag|1|smarmor|1|2|1|1|400|true|sminf|1|2|300|false
- N1 number must be uniqe
- Mission - some have sub parameters
convoy|stop/start
(rem)- d_smm|32|convoy|start - Start point
- d_smm|32|convoy|stop - End point
stealflag|flag|#
(rem) - flag postion, one flag selected by randomtankdepot|tank|#
(rem) - tank postionsarrest
- a persondeliver
(rem) - a person to baseartibase
(rem) - anti airevac|time|#
(rem) - timer in minutes to solve the missionradiotower
- destroyprisoners
(rem) - bring to basestealchopper
- bring to basestealtank
- bring to basestealapc
- bring to basestealplane
- bring to basespecops|radius|#
(rem) - kill specops, positioned within radiuseliminateofficer
- killeliminategovmember
- killeliminatesniper
(rem) - killfuelstation
- destroytransformer�
- destroybarracks
- destroyhangar�
- destroycargotruck
- destroyminesland
- destroyminesnaval
� - destroyartycannon
- destroydataterminal
- destroydevice
- destroysam
- destroycache
- destroytrucks
- destroygleak
- destroy gas leaking tankfarp
- destroyscud
- destroy
- *** additional troups and vehiclesl
- (rem) not for : convoy, stealflag, tankdepot, artibase, deliver, evac, prisoners, specops, eliminatesniper
smarmor|N1|N2|N3|N4|N5|B6
orsmarmor|no
- N1 number of "aa"
- N2 number of "tracked_apc"
- N3 number of "tank",
- N4 multiple teams of aa/tracked_apc/tank) X4
- N5 number placement radius
- B6 bolean do patrol
sminf|N1|N2|N3|B4
orsminf|no
- N1 number of "specops"
- N2 number of "allmen"
- N3 number placement radius
- B4 bolean do patrol
d_whole_island
whole island, to define the midd_base_marker
trigger for enemy at based_runwaymarker
green, turns red if occupiedd_isledefense_marker
troups arround this area spawned if island defense is enabled
d_zeus
,HC_D_UNIT
,Server
put elsewhere e.g. corner of mapd_target_XX
domination targets, must be near towns - the main missons
The vehicle must supoort vehicle-in-vehicle transport and other features, e.g. WY-55 Hellcat or CRV6e Bobcat
d_vec_mhq_1
d_vec_mhq_2
d_mhq_add_1-#
d_add_vec_ d_chopper d_the_carrier
d_bar_x_1-3
farp d_flag_bb
If you like to test from the beginning or you get errors, delete database entries on server
or ../Documents/Arma 3/[your player name]/DominationMissionGroup.vars
.
See: missionNamespace
, serverNamespace
on Arma 33 documentation