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Tile.md

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Tgm.Roborally.Api.Model.Tile

A tile is a square at the Game field
Note: * direction is only aviable for belts * properties with a rotator- prefix are only aviable for rotator (parts)

Properties

Name Type Description Notes
Type TileType
Empty bool If there is no player at the tile this is true [optional]
Direction Direction [optional]
RotatorDirection Rotation [optional]
Level int The height of the tile. 1 = default [default to 1]
Order int Descibes the interal order of the tile type: eg. if order is 3 it is the 4th of its tile-type (because it is 0 based) Default -1 means the oder has no use to this tile(type) [optional] [default to -1]

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