A tile is a square at the Game field
Note: * direction
is only aviable for belts * properties with a rotator-
prefix are only aviable for rotator (parts)
Name | Type | Description | Notes |
---|---|---|---|
Type | TileType | ||
Empty | bool | If there is no player at the tile this is true | [optional] |
Direction | Direction | [optional] | |
RotatorDirection | Rotation | [optional] | |
Level | int | The height of the tile. 1 = default | [default to 1] |
Order | int | Descibes the interal order of the tile type: eg. if order is 3 it is the 4th of its tile-type (because it is 0 based) Default -1 means the oder has no use to this tile(type) | [optional] [default to -1] |